RE: [GD-Windows] Keyboard lag
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From: Ron N. <Ron...@gm...> - 2002-01-08 20:23:28
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You might want to try to disable the TranslateMessage call in your message loop (in case it exists), which seems to cause problems similiar to those you describe. -- Ron > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Daniel Vogel > Sent: Tuesday, January 08, 2002 8:40 PM > To: Pierre Terdiman; 'Gamedevlists-Windows@Lists. Sourceforge. Net' > Subject: RE: [GD-Windows] Keyboard lag > > > I'm seeing the same (using WM_* for keyboard input). > > -- Daniel, Epic Games Inc. > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On > Behalf Of Pierre > Terdiman > Sent: Tuesday, January 08, 2002 2:15 PM > To: 'Gamedevlists-Windows@Lists. Sourceforge. Net' > Subject: [GD-Windows] Keyboard lag > > > Hi everyone, > > When I keep a key pressed (e.g. pressing say "z" and keeping it > down) my app > starts "stuttering", as if there was a big lag in certain frames. > It doesn't > seem to always happen, and I'm not doing any special > keyboard-related stuff, > AFAIK. > > Any idea what the problem is and how I could fix it ? > > Thanks. > > P. > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |