RE: [GD-Windows] Profiling anomalies
Brought to you by:
vexxed72
From: Gareth L. <GL...@cl...> - 2002-01-08 10:58:12
|
Brian. Exi386InterlockedExchangeUlong would probably be called by InterlockedInterchange(). I don't know if it is your code or other code ( STL uses it ) but since that basically locks other threads it could be what is causing it ? P.S. It might also be called from InterlockedIncrement() and InterlockedDecrement() ? Regards, Gareth Lewin > -----Original Message----- > From: Brian Hook [mailto:bri...@py...] > Sent: 08 January 2002 02:45 > To: 'Gamedevlists-Windows@Lists. Sourceforge. Net' > Subject: [GD-Windows] Profiling anomalies > > > I'm profiling our puzzle game to try to get an idea where > time is being > spent, and so far I have two huge spikes in really bizarre functions: > > Exi386InterlockedExchangeUlong > EngComputeGlyphSet > > This is during app loading time. Now, my inclination is that > the debug > symbols are whacked, but I just downloaded the latest retail > Win2K debug > symbols from Microsoft. Is there something else that might be amiss? > I'm using VTune 5. > > Brian > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |