RE: [GD-Windows] Icon for game window
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From: Andrew G. <And...@ho...> - 2002-01-07 17:50:53
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Just incase you meant dynamically, you can use WM_SETICON to do the same thing at any time while your program is running. Andrew Grant Hothouse Creations > -----Original Message----- > From: Andrew Grant [mailto:And...@ho...] > Sent: 07 January 2002 17:45 > To: gam...@li... > Subject: RE: [GD-Windows] Icon for game window > > > set WNDCLASS.hIcon before you register the class for your main window. > > Andrew Grant > Hothouse Creations > > > > > -----Original Message----- > > From: Brian Hook [mailto:bri...@py...] > > Sent: 07 January 2002 17:34 > > To: 'Gamedevlists-Windows@Lists. Sourceforge. Net' > > Subject: [GD-Windows] Icon for game window > > > > > > What magical bit of tomfoolery do I need to do to have my > > application's > > icon show up in the caption bar? I'm already using > LoadIcon() to load > > the correct icon, and it shows up correctly in Explorer > when browsing > > directories, just not in the caption. > > > > Thanks, > > > > Brian > > > > > > _______________________________________________ > > Gamedevlists-windows mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > > > > > This email is covered by the following disclaimer, please read before > accepting this email. http://www.hothouse.org/disclaimer/ > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > This email is covered by the following disclaimer, please read before accepting this email. http://www.hothouse.org/disclaimer/ |