RE: [GD-Windows] Masking strings in an executable
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From: Daniel V. <vo...@ep...> - 2001-11-24 02:31:57
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F@#%& SourceForge and their reply-to policy. > Put all your text in a seperate file/resource then you can write a program > to scramble it or convert it to whatever format is required . > It's also very > useful for language translations, just give them one file and tell them to > translate it. Yes, and then have your output function descramble it and use a macro for debug output you don't want to be translated. We have all our game strings in external files that can be easily translated. > Ade - Daniel Vogel, Programmer, Epic Games Inc. |