Re: [GD-Windows] Resource conditions in Visual Studio
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From: Brian H. <bri...@py...> - 2001-11-18 16:28:03
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At 02:24 PM 11/18/2001 +0000, Rik Heywood wrote: >The resource compiler uses a different set of defines to your c++ compiler. A-ha, that's what I was missing. I'll give that a whirl. >Not sure why you would want to bother though. It will only save you a few >bytes and it probably won't effect the size of the exe at all, as padding >will probably result in it staying the same size. It actually saves a lot of bytes when you there are background images that are no longer needed for different builds; or when you need different images depending on the build; etc. For a small downloadable game, the difference betwee 2MB and 1.5MB is fairly significant. Brian |