RE: [GD-Windows] Resource conditions in Visual Studio
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From: Seungrog, O. <emp...@75...> - 2001-11-18 06:19:20
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Maybe you can have a look at "Resources" tab in Project Settings. Seungrog, Oh > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Brian Hook > Sent: Sunday, November 18, 2001 12:24 PM > To: gam...@li... > Subject: [GD-Windows] Resource conditions in Visual Studio > > > I have some dialog boxes that are only required in the demo > build of one > of our games (registration). According to the (thin) docs, I > can set a > "Condition" for resources to be included in the final EXE. Simple > enough. Their example lists "NDEBUG" as a sample. > > Okay, so I give it a shot. No go, it's not included. I have > a compiler > constant TEST_BUILD defined in the project settings. Then I set the > "Condition" property for a dialog to "TEST_BUILD". It no > likey, doesn't > include it. You can't put in comparisons either, e.g. "TEST_BUILD==1" > is a syntax error. > > Any ideas what kind of mystical kung fu is required to make this work? > > Brian > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |