[GD-Windows] Latency of wavOutWrite vs. DSound
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From: Brian H. <bri...@py...> - 2001-11-04 01:53:29
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I'm working on a small title that needs to run across as wide a range of Win32 platforms as possible. I know that the non-DX audio capabilities such as wavOutWrite have higher latencies than using DirectSound, but has anyone quantified the difference? Is it high enough to be aggravating in a game that isn't an action game? Is there a significant difference between PlaySound( resource ) vs. waveOutWrite? Thanks, Brian |