RE: [GD-Windows] GetProcAddress()
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From: Brian H. <bri...@py...> - 2001-10-17 16:59:18
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>>> Jeff Grills > I do pretty much the same thing -- I have a render layer that > I explicitly load from a DLL. One of my problems was that I > needed my renderer to be able to use a few functions out of > the application that loaded it (warning logging, etc). At the risk of sounding stupid, why didn't you just pass those in as parameters? Quake3 operates this way -- you load the render DLL and pass it a refimport_t and receive a refexport_t. Everybody can talk, but no one is overly dependent on the other. Brian |