Re: [GD-Windows] Win2K SP2 debugging slowdown?
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From: Javier A. <ja...@py...> - 2001-10-04 06:40:52
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Plus it seems to have some issues when called by different threads. Thank god we have our own log window. :) Javier Arevalo Pyro Studios ----- Original Message ----- From: "gaspow20" <gas...@nw...> To: "'GDWindows'" <gam...@li...> Sent: Wednesday, October 03, 2001 7:39 PM Subject: RE: [GD-Windows] Win2K SP2 debugging slowdown? > Debug strings are passed to the debugger via a message queue of some > kind. There is no blocking issue involved that would slow down the game > - in other words, the game is never waiting for the debugger to catch > up. That's why the debugger can drop debug strings when it gets flooded. > > The API function and queueing code is probably just really slow. > Short-circuits if no debugger is attached too. |