RE: [GD-Windows] Windows Standards Guide?
Brought to you by:
vexxed72
From: Philip T. <pt...@mi...> - 2001-10-03 02:09:27
|
MSDN, the Win32 doc-set, and the headers are primary source for Windows = Developers. then there are the "respected" volumes on Win32 programming.=20 MSDN and the relevant books do a pretty good job wrt to standard Win32 = programming issues. thats were you will find 'proper' Win32 programming = info. it is very hard to serve all needs, of course, in these resources; but = its rare that you need to worry about things like WM_CREATE vs = WM_NCCREATE. so in the vast majority of cases these resources do a very = respectable job. I mentioned it because the discussion included a query = as to why someone would choose WM_CREATE. PS. think about doing Windows programming pre-MSDN...thats when it was = truly a challenge to get good info. > -----Original Message----- > From: Aaron Hilton [mailto:Vid...@ho...] > Sent: Tuesday, October 02, 2001 3:18 PM > To: Corrinne Yu > Cc: gam...@li... > Subject: [GD-Windows] Windows Standards Guide? >=20 >=20 > What I would like to see is a consice "Windows Standards Guide" where > 'proper' programming behaviour is defined and expected by MS. >=20 > Anyone here know of such a thing? >=20 > Corrinne Yu wrote: > >=20 > > any good introductory Win32 tome should discuss, somewhat, the > > initialization sequence of messages duing window creation. serious > > spelunkers should be familiar with Matt Pietreks' work. >=20 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows >=20 |