RE: [GD-Windows] Re: Gamedevlists-windows digest, Vol 1 #7 - 9 ms gs
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From: Tom F. <to...@mu...> - 2001-09-28 17:30:19
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No, I don't know why it happens either. The usual trick is to move the cursor to the bottom-right of the screen as well as hiding it. Tom Forsyth - Muckyfoot bloke. What's he up to now (and can I have a go)? http://www.eidosinteractive.com/downloads/search.html?gmid=86 > -----Original Message----- > From: Josiah Manson [mailto:jos...@ho...] > Sent: 28 September 2001 18:17 > To: gam...@li... > Subject: [GD-Windows] Re: Gamedevlists-windows digest, Vol 1 > #7 - 9 msgs > > > I have had a problem several times in the past with my opengl > programs, in > that when it goes to full screen, the mouse will not become hidden > immediately. Sometimes it does as it is supposed to, but > other times it is > necessary to move the mouse around to get the cursor to disappear. > > I am not able to program for a while, but I believe that I > was calling the > windows function ShowCursor(FALSE); Has anyone else had this > problm? Any > solutions? Does the problem exist for DX also? > > -Josiah Manson > > _________________________________________________________________ > Get your FREE download of MSN Explorer at > http://explorer.msn.com/intl.asp > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |