Re: [GD-Windows] Messed up windows after fullscreen
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From: Evil K. <evi...@ho...> - 2001-09-27 22:44:08
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Hi Brian ok, I've noticed this problem too, especially when I switch between the two, not necessarily when I start in fullscreen then exit back to windows, but in your win32 code when you close the window, or exit the app, do you call ChangeDisplaySettings(NULL,0) because I've read and I'm quite sure this will "reset" your default windows screen, so when you exit your app running at 640 back to your desktop running at 1024 or higher, you should go back to 1024, instead of exiting to windows, but keeping 640 as your res thats if I read your question right, otherwise :P oops kosh ----- Original Message ----- From: "Brian Hook" <pu...@py...> To: <gam...@li...> Sent: Thursday, September 27, 2001 11:32 PM Subject: [GD-Windows] Messed up windows after fullscreen > I'm sure this kind of thing comes up all the time, but I'm getting > really annoyed that when I go fullscreen and return that all my windows > (not icons though) are scrunched down. Is this a driver issue? This is > on Win2K SP2 w/ GF3 12.41 using ChangeDisplaySettings(). > > Brian > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |