RE: [GD-Windows] (closing) DirectX Pure Device / HW Vertex Processing Stuff
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From: Tom H. <to...@3d...> - 2001-09-24 21:50:40
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At 12:38 PM 9/24/2001, you wrote: >The reason is very simple: there is the dx list, which is the very best dx >programming resource around the net. Why pull traffic from the dx list to >this one, when all the knowledge and microsoft and ihv people are already on >the other list? I expect most game developers to be subscribed to all >relevant lists, and i expect this list here as a rather low traffic one, >focusing on special subjects not covered (and not allowed) elsewere. This is exactly the reason. It's obviously not a bandwidth or traffic issue (yet), it's simply that the DX list is the "right" place to be asking these questions. That's where all the experts are, and where the driver writers and DX team hang out. It doesn't make sense for them to split their efforts between two lists. In the past the DX admins have been pretty forceful about keeping OT traffic on that list to a minimum, and general windows programming questions have been considered OT even if they related to games (WinSock, Threads, Registry, File Mapping, etc). If this is no longer the case then I'll gladly shut down this list and have everyone post this stuff on the DX list. I don't think we (the admins) are going to be anal about DX posts, but we're going to update the charter to be more clear about this, and from time to time suggest people take DX questions to the DX list because they are better served there. Tom |