RE: [GD-Windows] (closing) DirectX Pure Device / HW Vertex Proces sing Stuff
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From: Tom F. <to...@mu...> - 2001-09-24 19:03:27
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I agree it was a perfectly valid topic for this list. I pointed the poster to the DX list because they'd get a far more reliable response there, since nVidia devrel people frequent that list, and those are really the people who can give the definitive answers. Tom Forsyth - Muckyfoot bloke. What's he up to now (and can I have a go)? http://www.eidosinteractive.com/downloads/search.html?gmid=86 > -----Original Message----- > From: Marcin Wieczorek [mailto:Ma...@zo...] > Sent: 24 September 2001 19:46 > To: gam...@li... > Subject: RE: [GD-Windows] (closing) DirectX Pure Device / HW Vertex > Processing Stuff > > > I don't get this... this is a win32 dev list and directx > question might be > considered a win32 question and yet people are getting so > offended by the > post. > > Its not like this dev list is swamped with posts about other > topics. Maybe > someone should make a list of valid discussing topics on this > list (I'm > kidding if you haven't noticed.) > > I've noticed this trend going on around all of the Sweng dev > list and its > getting to a point where people can't even ask a question > anymore without > someone replying how they don't like this post on the list. Come on.. > Anyway, just my 2 cents... > > (maybe I should have posted this on the General list ;)) > > Marcin > > PS. In my opinion this thread was a valid topic on win32 issue. > > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Vek > Sent: Monday, September 24, 2001 11:31 AM > To: gam...@li... > Subject: RE: [GD-Windows] (closing) DirectX Pure Device / HW Vertex > Processing Stuff > > > Hi there. > > Since this isn't really the place for this, I'm requesting > that this is the > last post in this thread. Thanks for the great answers, guys. > I'll post > this postmortem just in case someone else is getting the same problem. > Perhaps its useful to someone :) > > I've moved on over to the DX newsgroups and mailing lists so as not to > clutter this newsgroup. The answers recieved so far were > helpful, and I'm > suspecting that the answer that the CPU might be beating the > video card is > the case. Its a 2 ghz CPU... The Lock() parameters, AGP > business and others > factors are straightforward and already checked for problems. > There was ONE > case of 'read-from-agp' that was solved and gave back most of > the speed, but > it's never quite gone over the speed of the software vertex > processing, and > it drops of really sharply when there's many polys. I'll > keep a lookout > (And ask around) but go on the assumption that on less > powerful CPU's the > GPU might pull a bit more weight. ... and of course, give > users the option > to force software.... > > Thanks again! > > -Nick > ve...@ho... > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |