RE: [GD-Windows] (closing) DirectX Pure Device / HW Vertex Processing Stuff
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From: Marcin W. <Ma...@zo...> - 2001-09-24 18:53:41
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I don't get this... this is a win32 dev list and directx question might be considered a win32 question and yet people are getting so offended by the post. Its not like this dev list is swamped with posts about other topics. Maybe someone should make a list of valid discussing topics on this list (I'm kidding if you haven't noticed.) I've noticed this trend going on around all of the Sweng dev list and its getting to a point where people can't even ask a question anymore without someone replying how they don't like this post on the list. Come on.. Anyway, just my 2 cents... (maybe I should have posted this on the General list ;)) Marcin PS. In my opinion this thread was a valid topic on win32 issue. -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Vek Sent: Monday, September 24, 2001 11:31 AM To: gam...@li... Subject: RE: [GD-Windows] (closing) DirectX Pure Device / HW Vertex Processing Stuff Hi there. Since this isn't really the place for this, I'm requesting that this is the last post in this thread. Thanks for the great answers, guys. I'll post this postmortem just in case someone else is getting the same problem. Perhaps its useful to someone :) I've moved on over to the DX newsgroups and mailing lists so as not to clutter this newsgroup. The answers recieved so far were helpful, and I'm suspecting that the answer that the CPU might be beating the video card is the case. Its a 2 ghz CPU... The Lock() parameters, AGP business and others factors are straightforward and already checked for problems. There was ONE case of 'read-from-agp' that was solved and gave back most of the speed, but it's never quite gone over the speed of the software vertex processing, and it drops of really sharply when there's many polys. I'll keep a lookout (And ask around) but go on the assumption that on less powerful CPU's the GPU might pull a bit more weight. ... and of course, give users the option to force software.... Thanks again! -Nick ve...@ho... _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows |