Re: [Gamedevlists-brew] what's going on with VZW Get It Now for Samsung a670?
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From: Paul J. <pa...@ap...> - 2004-12-15 18:58:42
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I don't really understand the problem tbh. Surely you want your game running on as many handsets as possible ? I wasn't aware of this hard-coded limit, as I'm a contractor (for now) and don't deal directly with Verizon or any other carrier per se. However, my answer to the question "How many phones should we support ?" is "Well, how many are there ?" <Caveat> I think I can make an exception to those 96x54/65 things though, as I class them as glorified watches as opposed to gaming platforms! :-D </Caveat> PS. Hi guys - I'm new to the list. Anyone here from Infinite or Vindigo ? Regards, Paul Johnson. www.applewoodhouse.com ----- Original Message ----- From: "Bill Kendrick" <bi...@pe...> To: <gam...@li...> Sent: Wednesday, December 15, 2004 6:44 PM Subject: Re: [Gamedevlists-brew] what's going on with VZW Get It Now for Samsung a670? > > Hey kUfa... I've enjoyed your posts over on the forums. :) > > You wrote: > > now 15 devices support required for a launch > > I'm not the 'business' end of things where I'm at, but I'm definitely > curious... Does this mean what I think it means? (i.e., VZW requires > that an app/game support 15 devices otherwise they won't release it) > > Or am I totally hallucinating something when I read that line? :) > > -bill! > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew |