Re: [Gamedevlists-brew] porting a database file from BREW to J2ME
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From: David P. <da...@ma...> - 2004-12-13 19:17:32
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What i usually do in my java games, is to split up the big resources (>80kb) into small ones, ~20kb each. Therefore i dont end up having too many files (which would increase the jar/zip header), and it also reduces the memory overhead when opening the filestream. Never had to use any compression algo, appart for rle8/16 for some maps.. ----- Original Message ----- From: "Tom Park" <bre...@ac...> To: <gam...@li...> Sent: Sunday, December 12, 2004 2:09 AM Subject: Re: [Gamedevlists-brew] porting a database file from BREW to J2ME >> Is there sneaky way to use the built-in zip decompressor that is required >> for decompressing the jar and png files? I was thinking of putting the >> data >> in a fake PNG 24-bit image, but I don't see a way to read it. It would >> be a >> shame to have to bring along a ZIP decompressor in my jar, just because >> they >> didn't expose it in the MIDP API. > > Oh, have you not tried this method? > > InputConnection conn = Connector.open("jar:/dictionary.jar", > Connector.READ); > DataInputStream dis = conn.openDataInputStream(); > > Just kidding. It's annoying that they didn't expose an > inflate in MIDP2. They did add Image.getRGB, but that > still doesn't help because the values can be altered > to phone-safe colors. > > You said you already have a decompressor, but you might > be interested in looking at this one: > http://www.java4ever.com/index.php?section=j2me&project=apime&menu=download&lang=en > >> Given that some phones decompress the application at install time, as Tom >> P >> explains, it seems that I can't rely on the zip compression in the jar >> file >> alone. > > Well, you could make a separate version for iDEN phones. > --t > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > Gamedevlists-brew mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-brew > |