RE: [Gamedevlists-brew] Alternative to BREW Resource Editor GUI?
Brought to you by:
vexxed72
From: Tom H. <to...@am...> - 2004-12-10 21:55:51
|
> I am using John Szeder's "ReszTool." John is on the list too, so I expect > him to speak up as well on this and maybe get a demo version of > it in your > hands. His resource editor is XML based, meaning you write an XML file > listing the resources you want in the BAR file and the toll > builds it based > on that. It allows to create different builds in a single XML > file, so you > can have dedicated builds for each handset if you need to and so forth. > Becasue it's command line based you can directly include it in your make > file or VS project builds as well. > > I have worked in the tool a bit and also implemented the ability > to compress > files as they are included into the BAR file, which is very > important to me > to avoid intermediate files etc. I made a few other changes that I needed > and I'm very happy with the tool overall, so I can only recommend > it highly. I'm using a vastly modified version of John's tool as well. At this stage the tool is heavily tied to my framework but I've modified it to do things like image format conversions (we use GIF for BREW and PNG for J2ME), easily handle multiple languages, emit J2ME classes and BREW headers, etc. It's one of the pieces of our tools that lets us do BREW and J2ME essentially simultaneously and target assloads of handsets during development (instead of porting after). >From what I hear there's now an XML based BAR compiler as part of the BREW tools, but I haven't used it and don't know how to get it. Tom |