[Gamedevlists-brew] Alternative to BREW Resource Editor GUI?
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From: Bill K. <bi...@pe...> - 2004-12-10 21:02:29
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The BREW Resource editor has always irritated me. The new version includes some features I had always wanted (like the ability to sort the collection of resources based on their label or contents... before it didn't even seem to properly sort them by ID, which was insanely ridiculous!) However, the new version is still irritating to use, and just now I took over a project from someone else, and had to go in and change about 50 hard-coded paths in the BRI file to be relative paths (e.g., "..\bitmaps\" instead of "C:\blah\blah\blah\blah\bitmaps\") Is there an easier way to do this? I come from the world of Unix and Linux development, where the Makefile rules. If I were to design something like the BREW Resource editor, my first step would be to make a command-line tool that takes a set of inputs (BRI, which would be editable in a text editor, as well as the various resources: BMP, MID, etc.), and then spit out the output (BAR binary archive and BRH C header file). I know some of the BREW tools have command-line options, but was wondering if the new BREW 3.x resource editor can be used in this way, or if anyone here has any examples of how they've simplified this process. -bill! (whose wrist now hurts from all the tedious mousing... >:^P ) |