Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware!
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From: Crosbie F. <cr...@cy...> - 2008-05-27 16:27:14
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No need to apologise for being blunt. It's good to get to the point rather than skirt the issues to avoid hurting people's feelings (this is gamdevlists, not Facebook). I may be hopelessly unclear, but I am trying to implement mechanisms that allow artists to be compensated for their labour. However, after the artist has been equitably compensated, their labour can then be exploited by anyone else - royalty free. If you have difficulty with the idea that it could be possible for someone, having been equitably compensated, to permit others to use and build upon their work royalty free, you should check out the world of Free Software, GPL, GNU/Linux, etc. Incidentally, someone has implemented the Digital Art Auction, i.e. http://www.propagateltd.com <http://www.propagateltd.com> so this could well be the eBay for digital art. Life's too short to worry about being a pioneer. You say the artist would be better served working on commission for business companies. All I'm exploring is the same thing, but with the company disintermediated. So, instead of accepting a commission from one business company, you accept one from all or any of your audience (which may well include several business companies that might outbid other members of your audience). The difference is though, that instead of the company asserting their copyright over the work, it is neutralised such that anyone who receives it is free to use it as they wish (a la GPL). _____ From: Bob [mailto:ma...@mb...] Sent: Tuesday, 27 May 2008 4:29pm To: gam...@li... Subject: Re: [GD-General] Pro-IP bill passed the house: User-created conte nt providers, beware! Sorry to be blunt, but your storefront doesn't solve any problem. Certainly, you may create the eBay of artwork, centralizing commerce (you would not be much of a pioneer in that field now), but without copyright protection one sale is enough to completely devalue the work. The artist would be better served working on commission for business companies, where they still only make one sale, but themselves determine (often through bidding) the value of their work. The problem is not how to charge for a work of art. Nor even how to keep people from copying a work that is on the internet for private use. It is, rather, how to avoid having your labour (and I do mean labour, as any 3d artist can tell you that a decent model represents often hundreds of hours of eye-straining, wrist-damaging work), exploited for the profit of others without compensation. |