Re: [GD-General] Pro-IP bill passed the house: User-created content providers, beware!
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From: Troy G. <tro...@gm...> - 2008-05-25 17:07:14
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> Sadly, laws don't prevent illegal acts, they just frame the recourse > if one is committed, detected, and successfully prosecuted. And that's the real problem. It's not that IP and copyright is bad, it worked exactly as it should up until the recent digital age. It's that the notion of "fair use" has been diluted by the copyright holders (and that the copyrights have been extended arbitrarily as previously outlined). Where does copyright issue really come into play in most people's daily lives? They want to be able to copy a music track that they purchased (through CD, online music store, etc.) to a different device or machine. This should be fair use. Copyright tweaks to plug this hole only cause more problems and reinforce the wrong aspects of copyright protection. If I want to mash up video clips from my favorite movies, mix it to my favorite songs, and throw it up on YouTube, well, that's a little different. YouTube is effectively public performance, which fair use doesn't allow for. That's understandable. As an artist, if I created a song my ability to protect its public performance directly benefits my paycheck. Otherwise, what would I retain? Sharing songs on the old Napster? We all knew that was illegal for the majority of songs shared. Something for nothing when it normally costs $15 is clearly not "honest" regardless of how much we chant "data wants to be free." We can argue that it's a great business model for the artists, and that's a valid point, but that doesn't make it "right," it just means that artists would be sensible to explore it as an option. Copyright is a practical matter. If created a game and sold it to someone, without copyright protection that person could turn around and sell as many copies as they wanted, at whatever price they wanted, undercutting me in the process. I think we can agree that that's simply not sustainable. Digital works don't have a natural resource cost as does, say, a hamburger or a stereo. Those items can't be magically cloned at zero cost. Digital IP can be, and copyright is essentially society's gentleman's agreement to treat freely (as in beer) copyable things as if they have a natural cost (established by the owner of the IP). Think of it like a hamburger. McDonald's can't really say anything if you purchased 1000 burgers from them each day, carried them over to your hamburger stand, and sold them for 2x the price. Realistically, they probably would try to say something, but you get the point. But, if I sell a *copy* of something I created to someone, then they make 1000 free copies and sell those at half the price, they make 500x off a 1x investment in my stuff. Just because they have potentially better marketing, or a built in market. Fair use is the real remedy. Corporations trying to prevent fair use is the problem (DRM). And IP rights being assigned to corporations indefinitely is also a huge problem. I think Bob is right, if IP was only assigned to individuals (who could then license it to their employer, for example) or if assigned to corporate entities (in the case of work-for-hire), it should have a "natural" lifetime (50-75 years). And for those bashing corporations: there are lots of problems, but there are also benefits to corporations being defined as equivalent to individuals. For one, if I'm injured because of a worker's incompetence, I can hold the corporation responsible as opposed to some hourly teenager. Also, programmers should really like the concept of a corporation: it's polymorphism. We had all of this "code" (laws) written for individuals. Instead of writing all new "code" for corporations, we wrote one piece of code that established an is-a relationship between corporations and individuals and magically all of the existing code "just worked." Of course, as we all know, it's usually not *that* simple, so we've need to patch things here and there. But fundamentally, the *abstraction* is sound, it's just it's use and misuse that's broken (just like copyright laws). Which comes back to what I originally quoted from Mike: laws, rules, locks, DRM, anti-piracy controls, etc., are all circumventable ultimately. They only work on honest people, which are exactly the people who we should be least concerned with. The goal is to find the balance that fairly defines the rules of the game but then allows referees to diagnose the gray areas. But we have to have those rules in order to *clearly* define what's outside their bounds. Troy. |