No, I don't know why it happens either.
The usual trick is to move the cursor to the bottom-right of the screen as
well as hiding it.
Tom Forsyth - Muckyfoot bloke.
What's he up to now (and can I have a go)?
http://www.eidosinteractive.com/downloads/search.html?gmid=86
> -----Original Message-----
> From: Josiah Manson [mailto:jos...@ho...]
> Sent: 28 September 2001 18:17
> To: gam...@li...
> Subject: [GD-Windows] Re: Gamedevlists-windows digest, Vol 1
> #7 - 9 msgs
>
>
> I have had a problem several times in the past with my opengl
> programs, in
> that when it goes to full screen, the mouse will not become hidden
> immediately. Sometimes it does as it is supposed to, but
> other times it is
> necessary to move the mouse around to get the cursor to disappear.
>
> I am not able to program for a while, but I believe that I
> was calling the
> windows function ShowCursor(FALSE); Has anyone else had this
> problm? Any
> solutions? Does the problem exist for DX also?
>
> -Josiah Manson
>
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