Thread: Re: [GD-Windows] disabling windows keys
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From: Rich <leg...@xm...> - 2002-02-12 02:50:30
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In article <002c01c1b36b$7cee2920$7f55533e@aurora>, =?iso-8859-1?Q?Ignacio_Casta=F1o?= <cas...@ya...> writes: > Ok, I got rid of alt+tab, ctrl+esc, and alt+esc key combinations, but the > user is still able to switch the task just by pressing any windows keys. > Does somebody know how to disable them? Please tell me what title you're working on so I know to recommend people to stay away from it. I can't stand games that try to disable functionality that I -expect- to work on my PC. This philosophy is the same one that gives us all those "NetMeeting disabled D3D" problems. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> Don't Support Spammers! Boycott Fractal Painter 7! <http://www.xmission.com/~legalize/spammers.html> |
From: Brian H. <bri...@py...> - 2002-02-12 03:00:25
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With all due respect Rich, you're particular world view isn't going to necessarily match everyone else's. Sure, disabling Alt-tab as a general rule is a Bad Idea, but there are at least two valid cases where it makes sense: - when alt and tab may be used as a key combination in the game. cf. Quake. And if you want to argue that this is "bad UI design", to paraphrase you -- if the user wants to do something, who are we to say "No, alt + tab is an invalid key combination". - "games" where the keyboard needs to be "locked down" because you have an 18 month old toddler banging on keys to see pretty lights happen on the monitor Brian |
From: Rich <leg...@xm...> - 2002-02-12 03:13:18
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In article <002701c1b371$6b163b60$0101a8c0@HOOKDELL220>, Brian Hook <bri...@py...> writes: > - when alt and tab may be used as a key combination in the game. cf. > Quake. And if you want to argue that this is "bad UI design", to > paraphrase you -- if the user wants to do something, who are we to say > "No, alt + tab is an invalid key combination". I think there is a difference between disabling Alt+Tab because the user has controls mapped to that configuration and the general issue of disabling alt+tab because programmers don't want to handle lost devices. 99.999% of the time I see people asking how to disable task switching its for the latter reason, not the former. The latter is -not- an example of the user asking for something, its the programmer forcing something on the user because they appear to be too lazy to program the correct solution. > - "games" where the keyboard needs to be "locked down" because you have > an 18 month old toddler banging on keys to see pretty lights happen on > the monitor Has it yet been established that this is the case here? This comes up all the time in DirectX discussion forums. A certain amount of laziness is good in a programmer, but when the laziness leads to the programmer trying to stop the user from doing normal things because they can't handle it properly that is just shoddy programming IMO. The world already has enough crappy programs, we should be focusing on giving users GREAT programs. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> Don't Support Spammers! Boycott Fractal Painter 7! <http://www.xmission.com/~legalize/spammers.html> |
From: Rich <leg...@xm...> - 2002-02-12 03:44:21
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In article <OE7...@ho...>, "Lachlan Littlemore" <da_...@ho...> writes: > This is just my two cents here, but personally I can't stand it when you > bump a windows key while playing a game and it jumps right out in order to > open the start menu or whatever (and it always seems to happen at the most > unapropriate times =). So make it a configurable option and everyone is happy. People who want the Windows key to work get it to work and people who want to disable it get it disabled. Disabling the Windows key is -entirely- different from disabling task-switching IMO. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> Don't Support Spammers! Boycott Fractal Painter 7! <http://www.xmission.com/~legalize/spammers.html> |
From: <cas...@ya...> - 2002-02-12 17:39:05
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Rich wrote: > So make it a configurable option and everyone is happy. People who > want the Windows key to work get it to work and people who want to > disable it get it disabled. Disabling the Windows key is -entirely- > different from disabling task-switching IMO. I completely agree with that, I will just leave that as an option and handle task switching correctly. However disabling windows keys would still be usefull anyway. Ignacio Castaño ca...@as... _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com |
From: Lachlan L. <da_...@ho...> - 2002-02-12 03:30:15
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This is just my two cents here, but personally I can't stand it when you bump a windows key while playing a game and it jumps right out in order to open the start menu or whatever (and it always seems to happen at the most unapropriate times =). If you ask me, as long as the game isn't running in windowed mode, it should be able to trap the windows keys. If the player wants to use other windows operations then maybe they can run the game in windowed mode or something. There should at least be an option to turn windows keys off. Hope I didn't kick up an ant-hill here =) - Lachlan ----- Original Message ----- From: Rich <leg...@xm...> To: <gam...@li...> Sent: Tuesday, February 12, 2002 1:50 PM Subject: Re: [GD-Windows] disabling windows keys > > In article <002c01c1b36b$7cee2920$7f55533e@aurora>, > =?iso-8859-1?Q?Ignacio_Casta=F1o?= <cas...@ya...> writes: > > > Ok, I got rid of alt+tab, ctrl+esc, and alt+esc key combinations, but the > > user is still able to switch the task just by pressing any windows keys. > > Does somebody know how to disable them? > > Please tell me what title you're working on so I know to recommend > people to stay away from it. I can't stand games that try to disable > functionality that I -expect- to work on my PC. This philosophy is > the same one that gives us all those "NetMeeting disabled D3D" > problems. > -- > Ask me about my upcoming book on Direct3D from Addison-Wesley! > Direct3D Book <http://www.xmission.com/~legalize/book/> > Don't Support Spammers! Boycott Fractal Painter 7! > <http://www.xmission.com/~legalize/spammers.html> > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |
From: Jon W. <hp...@mi...> - 2002-02-12 04:14:23
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> This is just my two cents here, but personally I can't stand > it when you > bump a windows key while playing a game and it jumps right out in order to > open the start menu or whatever (and it always seems to happen at the most Buy a Microsoft keyboard. It comes with a special (better) input control panel which allows you to disable those two Evil Keys of Death: windows key and caps lock. At least MacOS and BeOS has/had the decency to treat the key between control and alt as a modifier, not as a character... Cheers, / h+ |