Thread: RE: [GD-Windows] Press F12 to crash...
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From: Timur D. <ti...@cr...> - 2005-01-05 17:58:02
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F12 is a well hidden very usefull feature of the MSVC,=20 When you press F12 during debugging, it is generating hardware breakpoint, (which looks very similar to the crash). So I suppose this is what you are getting. Do a search on F12 in msdn you`ll find out all about that. =20Cheers _____________________ Timur Davidenko Crytek (www.crytek.com) -----Original Message----- From: Richard Fabian [mailto:ra...@gm...]=20 Sent: Wednesday, January 05, 2005 6:20 PM To: gamedevwindows Subject: [GD-Windows] Press F12 to crash... [bcc] Importance: Low Have just been informed by my mates that f12 crashes our game... i was a bit worried.. so I went on a hunt.. eventually found that the crash could be hit even before our game came up, so, me being who i am, booted up the hello world wizard in VC6, and compiled it... and ran the exe... pressed F12... and boom. As you can imagine, i was puzzled by this behaviour... especially as some of us use .NET and some use VC6 (like myself), and we tried to attribute this problem to directinput until i pointed out that the hello world app doesn;t use DirectX... Anyone come across anything similar? the only thing we all seem to have in common is that we are running XP sp2... I am even running a different Platform SDK from them. very odd. yours befuddledly: fabs(); ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 ____ This message contains confidential information and is intended only for the = individual named. If you are not the named addressee you should not dissemin= ate, distribute or copy this e-mail. Please notify the sender immediately by= e-mail if you have received this e-mail by mistake and delete this e-mail f= rom your system. E-mail transmission cannot be guaranteed to be secure or er= ror-free as information could be intercepted, corrupted, lost, destroyed, ar= rive late or incomplete, or contain viruses. The sender therefore does not a= ccept liability for any errors or omissions in the contents of this message,= which arise as a result of e-mail transmission. If verification is required= please request a hard-copy version. Crytek GmbH - http://www.crytek.com |
From: Mat N. \(BUNGIE\) <mat...@mi...> - 2005-01-05 18:02:05
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http://support.microsoft.com/support/kb/articles/q130/6/67.asp This is intentional. It does not happen if the application is not being debugged. MSN -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Richard Fabian Sent: Wednesday, January 05, 2005 9:20 AM To: gamedevwindows Subject: [GD-Windows] Press F12 to crash... Have just been informed by my mates that f12 crashes our game... i was a bit worried.. so I went on a hunt.. eventually found that the crash could be hit even before our game came up, so, me being who i am, booted up the hello world wizard in VC6, and compiled it... and ran the exe... pressed F12... and boom. As you can imagine, i was puzzled by this behaviour... especially as some of us use .NET and some use VC6 (like myself), and we tried to attribute this problem to directinput until i pointed out that the hello world app doesn;t use DirectX... Anyone come across anything similar? the only thing we all seem to have in common is that we are running XP sp2... I am even running a different Platform SDK from them. very odd. yours befuddledly: fabs(); ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |
From: Andy G. <an...@mi...> - 2005-01-05 21:47:33
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HKLM\Software\Microsoft\Windows NT\CurrentVersion\AeDebug\UserDebuggerHotKey This contains the virtual keycode for the key (0 default, F12) - 0xff should disable the key. I believe you have to reboot before this takes effect. Andy. -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Mat Noguchi (BUNGIE) Sent: Wednesday, January 05, 2005 10:03 AM To: gam...@li... Subject: RE: [GD-Windows] Press F12 to crash... http://support.microsoft.com/support/kb/articles/q130/6/67.asp This is intentional. It does not happen if the application is not being debugged. MSN -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Richard Fabian Sent: Wednesday, January 05, 2005 9:20 AM To: gamedevwindows Subject: [GD-Windows] Press F12 to crash... Have just been informed by my mates that f12 crashes our game... i was a bit worried.. so I went on a hunt.. eventually found that the crash could be hit even before our game came up, so, me being who i am, booted up the hello world wizard in VC6, and compiled it... and ran the exe... pressed F12... and boom. As you can imagine, i was puzzled by this behaviour... especially as some of us use .NET and some use VC6 (like myself), and we tried to attribute this problem to directinput until i pointed out that the hello world app doesn;t use DirectX... Anyone come across anything similar? the only thing we all seem to have in common is that we are running XP sp2... I am even running a different Platform SDK from them. very odd. yours befuddledly: fabs(); ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 |
From: Richard F. <ra...@gm...> - 2005-01-06 10:29:23
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thanks, of course now that we all look like fools i must wipe all of your minds with our deneuraliser.... <phzzzt> bugger. On Wed, 5 Jan 2005 13:46:44 -0800, Andy Glaister <an...@mi...> wrote: > HKLM\Software\Microsoft\Windows > NT\CurrentVersion\AeDebug\UserDebuggerHotKey > > This contains the virtual keycode for the key (0 default, F12) - 0xff > should disable the key. I believe you have to reboot before this takes > effect. > > Andy. > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Mat Noguchi (BUNGIE) > Sent: Wednesday, January 05, 2005 10:03 AM > To: gam...@li... > Subject: RE: [GD-Windows] Press F12 to crash... > > http://support.microsoft.com/support/kb/articles/q130/6/67.asp > > This is intentional. It does not happen if the application is not being > debugged. > > MSN > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Richard Fabian > Sent: Wednesday, January 05, 2005 9:20 AM > To: gamedevwindows > Subject: [GD-Windows] Press F12 to crash... > > Have just been informed by my mates that f12 crashes our game... i was > a bit worried.. so I went on a hunt.. eventually found that the crash > could be hit even before our game came up, so, me being who i am, > booted up the hello world wizard in VC6, and compiled it... and ran > the exe... pressed F12... and boom. > > As you can imagine, i was puzzled by this behaviour... especially as > some of us use .NET and some use VC6 (like myself), and we tried to > attribute this problem to directinput until i pointed out that the > hello world app doesn;t use DirectX... > > Anyone come across anything similar? the only thing we all seem to > have in common is that we are running XP sp2... > > I am even running a different Platform SDK from them. > > very odd. > > yours befuddledly: fabs(); > > ------------------------------------------------------- > The SF.Net email is sponsored by: Beat the post-holiday blues > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > > ------------------------------------------------------- > The SF.Net email is sponsored by: Beat the post-holiday blues > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > ------------------------------------------------------- > The SF.Net email is sponsored by: Beat the post-holiday blues > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > |