I have written a simulator which uses the DirectSound3D
to position several sound efects around the user.
Typically the simulator is used in a 4 channel
setup so I found the 3d interface useful.
I have compiled it using the dsound which was
included with VC++ 6.0, which must mean something
quite old. I do my graphics in OpenGL so I have
not had the need to follow the latest DirectX versions.
The simulator works ok with Windows 98 and Windows ME
using SB Live and Live 5.1 soundcards, but with
WindowsXP there are serious sound quality problems.
Also when testing with the Creative speaker test program
I think I hear something wrong with the sound on the
Win XP machine.
Has anybody seen (heard) this before. Should I be looking
for a driver, DirectX, or application bug?
Eero
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