Before I embark on this great quest of porting some of my code
from OGL to D3D, I would like to know if there are any good
sites that discuss this issue.
I tried googling it, but I end up in holy war debates. That's not
what I'm interested in. I just want to know of tricks, traps, and
other migration issues to watch out for to help me on my journey.
Also, it could help me better design some of my code.
Thanks in advance,
-DaveS
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