I second that.
I had the same issue noe month ago : crashing outside
VS, not crashing inside.
And it was a non initialized pointer that lead to the
crash.
Funny thing is, one week later, I had the opposite
behaviour : crashing inside VS, not crashing outside,
still for memory reasons...
What I'm not aware of, is a way to tell VS not to
behave this way. Is there a way ?
Emmanuel
--- Kent Quirk <ken...@co...> a écrit :
> I believe that unless you tell it not to, the
> debugger fills
> newly-allocated memory with zeros. You may be
> counting on that behavior
> somewhere. Check your initializations, particularly
> of pointers; you may
> assume they're zero if they haven't yet been
> assigned.
>
> Kent
>
>
>
> Chris Raine wrote:
>
> >Hi,
> >
> >I have a problem with our release builds which is
> driving me nuts for a
> >couple of days now. If we start our release build
> from within the Visual
> >Studio debugger, everything works fine, yet if we
> start our release
> >build outside of Visual Studio, it either crashes
> or displays weird
> >render artifacts. The debug build works in the IDE
> as well as outside.
> >
> >
> >
>
>
>
>
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