You might want to try to disable the TranslateMessage call in your message
loop (in case it exists), which seems to cause problems similiar to those
you describe.
-- Ron
> -----Original Message-----
> From: gam...@li...
> [mailto:gam...@li...]On Behalf Of
> Daniel Vogel
> Sent: Tuesday, January 08, 2002 8:40 PM
> To: Pierre Terdiman; 'Gamedevlists-Windows@Lists. Sourceforge. Net'
> Subject: RE: [GD-Windows] Keyboard lag
>
>
> I'm seeing the same (using WM_* for keyboard input).
>
> -- Daniel, Epic Games Inc.
>
> -----Original Message-----
> From: gam...@li...
> [mailto:gam...@li...]On
> Behalf Of Pierre
> Terdiman
> Sent: Tuesday, January 08, 2002 2:15 PM
> To: 'Gamedevlists-Windows@Lists. Sourceforge. Net'
> Subject: [GD-Windows] Keyboard lag
>
>
> Hi everyone,
>
> When I keep a key pressed (e.g. pressing say "z" and keeping it
> down) my app
> starts "stuttering", as if there was a big lag in certain frames.
> It doesn't
> seem to always happen, and I'm not doing any special
> keyboard-related stuff,
> AFAIK.
>
> Any idea what the problem is and how I could fix it ?
>
> Thanks.
>
> P.
>
>
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