> When you say "the likely culprit" I assume you've tried
> removing this code to actually determine if it is this that's
> causing the problem?
Yes, skipping the logo movies lets the game run OK.
And when the crash occurs the screen mode is 640x480,
and the switch is right before the movie playback code.
The make things more difficult, it doesn't happen on our 9x machines,
but only at our publisher's testers' machines, so I have to debug over
chat.
All of problematic machines have GF3s, while we have no GF3s
at the office, our 9x machines have GF2MXs...
but it's DShow movie playback, for chrissake, probably a GF2 and
a GF3 look the same to the DShow code?
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