There are a couple of cases where VS.NET doesn't pick up correctly on
changes and you need to manually perform a full rebuild/ relink. And
there are a few cases where updating project files via source control
while VS.NET is running doesn't work reliably and you need to re-open
the solution. Having incremental linking enabled is another source for
potential issues that go away with full rebuilds.
I usually just re-open the solution and do a full rebuild whenever I get
really bizarre problems that *shouldn't* happen :)
-- Daniel, Epic Games Inc. =20
> -----Original Message-----
> From: gam...@li...=20
> [mailto:gam...@li...] On=20
> Behalf Of Brett Bibby
> Sent: Saturday, January 08, 2005 1:01 AM
> To: gam...@li...
> Subject: Re: [GD-Windows] declspec?
>=20
> So I booted MSVC to build and get the error to post here, and=20
> the error went
> away. Another programmer verified the error magically=20
> disappeared on his
> machine too. Classic. We had created a new project to test out some
> multiplatform code and without quitting put all the code in=20
> and got the
> errors. Somehow quitting and reloading the project fixed it. sigh.
>=20
> ----- Original Message -----=20
> From: "Alen Ladavac" <ale...@cr...>
> To: <gam...@li...>
> Sent: Friday, January 07, 2005 5:37 PM
> Subject: Re: [GD-Windows] declspec?
>=20
>=20
> > Those are only for dlls, not for static libraries. Static=20
> libraries don't
> > need any special declarations. What exactly does the linker say?
> >
> > Alen
> >
> > ----- Original Message -----
> > From: "Brett Bibby" <res...@ga...>
> > To: <Gam...@li...>
> > Sent: Friday, January 07, 2005 2:24 AM
> > Subject: [GD-Windows] declspec?
> >
> >
> > > Can someone explain to me when and how to use the=20
> __declspec(dllimport)
> > and
> > > __declspec(dllexport) specifiers?
> > >
> > > We have a few libraries that are statically linked to the=20
> game. In
> > > CodeWarrior this has always worked. We tried to build a=20
> MSVC project
> and
> > > the linker complains. Only when we put=20
> __declspec(dllexport) in the
> class
> > > declarations will it compile. I checked the MSDN doc and=20
> it's not very
> > > clear what's needed for static libraries. This must be a=20
> basic thing I
> > > guess, but I have always used CodeWariror and never seen=20
> this kind of
> > > problem.
> > >
> > > Cheers,
> > > -bb
> > >
> > >
> > >
> > > -------------------------------------------------------
> > > The SF.Net email is sponsored by: Beat the post-holiday blues
> > > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek.
> > > It's fun and FREE -- well,=20
> almost....http://www.thinkgeek.com/sfshirt
> > > _______________________________________________
> > > Gamedevlists-windows mailing list
> > > Gam...@li...
> > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
> > > Archives:
> > > http://sourceforge.net/mailarchive/forum.php?forum_id=3D555
> > >
> >
> >
> >
> > -------------------------------------------------------
> > The SF.Net email is sponsored by: Beat the post-holiday blues
> > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek.
> > It's fun and FREE -- well,=20
> almost....http://www.thinkgeek.com/sfshirt
> > _______________________________________________
> > Gamedevlists-windows mailing list
> > Gam...@li...
> > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
> > Archives:
> > http://sourceforge.net/mailarchive/forum.php?forum_id=3D555
>=20
>=20
>=20
> -------------------------------------------------------
> The SF.Net email is sponsored by: Beat the post-holiday blues
> Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek.
> It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt
> _______________________________________________
> Gamedevlists-windows mailing list
> Gam...@li...
> https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
> Archives:
> http://sourceforge.net/mailarchive/forum.php?forum_id=3D555
>=20
|