It's one of those things that you couldn't care less about while developing,
but when friends start to test for you they all say it - 'It screws up my
windows'. The problem is when their desktop is set to say 1024x768 and the
game runs in a fullscreen resolution lower than that, say 640x480. When they
exit the game, all their previously opened windows have been clipped to
640x480 and maybe moved position as well. These are not my windows, but is
there anything I can about them?
(I am using slightly modified NeHe basecode for window/dc/rc creation)
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