i just wanted to cut winapi appearance to minimum..
it doesn't matter for me if the code for a specific kind of viewport
knows about winapi,
and i can live with the fact that the main-window-code knows
about winapi too,
but i don't want to pass around winapi-related-structures between these
object
for example maybe i'll port this code to a different platform....
i know that maybe for a commercial game project it doesn't pay
off to try to be cross platform,
but this is a free-time/university project... :-)
just to be a bit modular....
and i don't like seeing winapi-code everywhere....
the same for opengl or directx....:-)
btw. findwindow...nice, but you need the window-class too... :-(
i think i'll just define a window-id datatype and cast the WindowHandle to
it and back.
type-safety rules...:-)
bye,
gabor farkas
----- Original Message -----
From: "Brian Hook" <bri...@py...>
To: <gam...@li...>
Sent: Wednesday, December 05, 2001 10:30 PM
Subject: RE: [GD-Windows] getmainwindow...
> You could use FindWindow(), but why aren't you just caching your app's
> hWnd in a global somewhere?
>
> Brian
>
>
> _______________________________________________
> Gamedevlists-windows mailing list
> Gam...@li...
> https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
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