Thread: [GD-General] Level Editors
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From: Ivan G. <dea...@ga...> - 2003-01-18 17:59:02
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Hi! I know there was some discussion about level editors here, and someone mentioned QERadiant. I have downloaded it, as well as all the plugins and the source, but just to find out that it's not free for commercial use. I thought it was GPL... Does anyone know of a free 3d level editor(it doesn't need to be complex, but should support basic stuff)? We're creating a small game(shareware level) and can't afford an expensive license for one of the proffessional tools, and we'd like to avoid writing our own editor if possible. So, we're looking for something free, preferably open source(GPL would be fine), or very cheap. Thanks. ------------------------------------------------ Live today so you don't have to do it tomorrow. ------------------------------------------------ -Ivan |
From: gekido <mi...@ub...> - 2003-01-18 21:02:55
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are you looking for .map support specifically? if this is a requirement, then i might suggest you take a look at the genesis 3d editors potentially. most of the genesis 3d editors (and there are a half-dozen or more) can export & import .map files if this is the format you are looking for specifically, after which you could use your own bsp compiler to create the bsp for your own engine format... just an idea. there are 3 editors provided with the realityfactory installation package (available from the main site http://rfactory.uber-geek.ca), all of which are free for commercial use - if you are only using the tools, then i can't see there being any logo/licensing issues, you aren't initializing the engine itself, so no need for the g3d logo, etc... there are several others available as well that aren't included with the rf install - i'm sure a google search will find them for you mike w www.uber-geek.ca ----- Original Message ----- From: "Ivan Galic" <dea...@ga...> To: <gam...@li...> Sent: Saturday, January 18, 2003 9:56 AM Subject: [GD-General] Level Editors > Hi! > > I know there was some discussion about level editors here, and someone > mentioned QERadiant. I have downloaded it, as well as all the plugins and > the source, but just to find out that it's not free for commercial use. I > thought it was GPL... > Does anyone know of a free 3d level editor(it doesn't need to be complex, > but should support basic stuff)? We're creating a small game(shareware > level) and can't afford an expensive license for one of the proffessional > tools, and we'd like to avoid writing our own editor if possible. So, we're > looking for something free, preferably open source(GPL would be fine), or > very cheap. > > Thanks. > > ------------------------------------------------ > Live today so you don't have to do it tomorrow. > ------------------------------------------------ > -Ivan > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will > allow you to extend the highest allowed 128 bit encryption to all your > clients even if they use browsers that are limited to 40 bit encryption. > Get a guide here:http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0030en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: Ivan G. <dea...@ga...> - 2003-01-18 22:41:26
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> are you looking for .map support specifically? No. Anything would be fine. But I'd prefer something that includes source so I can have my own format(or at least have a strong plugin architecture, so I can write both exporters and custom entities for the editor). > most of the genesis 3d editors (and there are a half-dozen or more) can > export & import .map files if this is the format you are looking for > specifically, after which you could use your own bsp compiler to create the > bsp for your own engine format... That might be ok. > there are 3 editors provided with the realityfactory installation package > (available from the main site http://rfactory.uber-geek.ca), all of which > are free for commercial use - if you are only using the tools, then i can't > see there being any logo/licensing issues, you aren't initializing the > engine itself, so no need for the g3d logo, etc... Thanks for the link. Are you sure about those licenses? > there are several others available as well that aren't included with the rf > install - i'm sure a google search will find them for you Thanks. ------------------------------------------------ Live today so you don't have to do it tomorrow. ------------------------------------------------ -Ivan |
From: gekido <mi...@ub...> - 2003-01-18 22:50:05
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there are editors that have been made that support the .map format that aren't specifically tied to the genesis 3d engine - the genesis 3d license doesn't say anything about using the editors for games that don't use the g3d engine itself - only if you are using the rendering technology do you need to worry about the logo & license requirements. all of the editors are open source, not sure about the 'plugin architecture' - the jet 3d editor is supposed to be more designed that way i believe, that might be another option - www.jet3d.com anyways, hope this helps. mike w www.uber-geek.ca ----- Original Message ----- From: "Ivan Galic" <dea...@ga...> To: <gam...@li...> Sent: Saturday, January 18, 2003 2:39 PM Subject: Re: [GD-General] Level Editors > > are you looking for .map support specifically? > > No. Anything would be fine. But I'd prefer something that includes source so > I can have my own format(or at least have a strong plugin architecture, so I > can write both exporters and custom entities for the editor). > > > most of the genesis 3d editors (and there are a half-dozen or more) can > > export & import .map files if this is the format you are looking for > > specifically, after which you could use your own bsp compiler to create > the > > bsp for your own engine format... > > That might be ok. > > > there are 3 editors provided with the realityfactory installation package > > (available from the main site http://rfactory.uber-geek.ca), all of which > > are free for commercial use - if you are only using the tools, then i > can't > > see there being any logo/licensing issues, you aren't initializing the > > engine itself, so no need for the g3d logo, etc... > > Thanks for the link. Are you sure about those licenses? > > > there are several others available as well that aren't included with the > rf > > install - i'm sure a google search will find them for you > > Thanks. > > > ------------------------------------------------ > Live today so you don't have to do it tomorrow. > ------------------------------------------------ > -Ivan > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will > allow you to extend the highest allowed 128 bit encryption to all your > clients even if they use browsers that are limited to 40 bit encryption. > Get a guide here:http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0030en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: Jamie F. <ja...@qu...> - 2003-01-20 10:55:41
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our engine (which is free for commercial use on PC) comes with an editor. it has a robust plug-in architecture, although i'm not sure any third party has yet used it in anger (but it's what all the supplied features use). http://www.qubesoft.com/q/studio.php we have a fair pedigree, as our core team was the core rendermorphics and d3d team way back when. j -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Ivan Galic Sent: 18 January 2003 17:57 To: gam...@li... Subject: [GD-General] Level Editors Hi! I know there was some discussion about level editors here, and someone mentioned QERadiant. I have downloaded it, as well as all the plugins and the source, but just to find out that it's not free for commercial use. I thought it was GPL... Does anyone know of a free 3d level editor(it doesn't need to be complex, but should support basic stuff)? We're creating a small game(shareware level) and can't afford an expensive license for one of the proffessional tools, and we'd like to avoid writing our own editor if possible. So, we're looking for something free, preferably open source(GPL would be fine), or very cheap. Thanks. ------------------------------------------------ Live today so you don't have to do it tomorrow. ------------------------------------------------ -Ivan ------------------------------------------------------- This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will allow you to extend the highest allowed 128 bit encryption to all your clients even if they use browsers that are limited to 40 bit encryption. Get a guide here:http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0030en _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |
From: Ivan G. <dea...@ga...> - 2003-01-25 13:18:06
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> our engine (which is free for commercial use on PC) comes with an editor. it > has a robust plug-in architecture, although i'm not sure any third party has > yet used it in anger (but it's what all the supplied features use). > http://www.qubesoft.com/q/studio.php > we have a fair pedigree, as our core team was the core rendermorphics and > d3d team way back when. > Thanks so much for this! It's very well documented, and well designed, which I appreciate the most. I'm just curious - what use do you make of this? -Ivan |
From: Jamie F. <ja...@qu...> - 2003-01-27 11:25:26
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geometry, skinning, etc. are done in Max and Maya, along with initial guesses at lighting and shader properties. then in QStudio we: - author particle effects - tweak shaders to get them just right - tweak lighting, fogging, etc. - place game entities (creatures, doors, switches, etc.) - test and tweak the state machines for skinned characters (you can build them entirely within QStudio, but once you get used to the file format it's easier to write it by hand) - tweak LODs - add designer-level objects to the world (e.g. cameras for cut scenes) it's capable of quite a lot more, and eventually it will be our world builder, and we will only use max and maya for building the components for the worlds. you can use it for that already, it just hasn't got all the productivity features we'd like quite yet :) it's also the easiest way to navigate our databases :) QStudio is strongly led by the applications we're developing, so it doesn't get the chance to not be useful :) jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Ivan Galic Sent: 25 January 2002 13:18 To: gam...@li... Subject: Re: [GD-General] Level Editors > our engine (which is free for commercial use on PC) comes with an editor. it > has a robust plug-in architecture, although i'm not sure any third party has > yet used it in anger (but it's what all the supplied features use). > http://www.qubesoft.com/q/studio.php > we have a fair pedigree, as our core team was the core rendermorphics and > d3d team way back when. > Thanks so much for this! It's very well documented, and well designed, which I appreciate the most. I'm just curious - what use do you make of this? -Ivan ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |
From: Ivan G. <dea...@ga...> - 2003-01-28 06:57:41
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> QStudio is strongly led by the applications we're developing, so it doesn't > get the chance to not be useful :) I understand that, I have formulated my question wrong. What I wanted to ask is why is it free? But I quess I've already got my answer(selling it for consoles). Thanks anyway. -Ivan |
From: mike w. <mi...@ub...> - 2003-01-28 07:04:31
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it's just a matter of a different business model. the source is also closed, which gives them a considerable business market for serious developers (ie $$$) that can test the engine out for free and then decide whether they choose to dive into a considerable investment, ie the source license. often companies end up investing in technology that may or may not work for their particular purpose, but it's only after considerable financial expense that they discover the weaknesses in the software....i think this is a very brave move for them - gets people access to the tools (which look very nice indeed) and helps spread the word about the technology. any exposure is good exposure - let your engine speak for itself. my company, well, we just give it all away for free - our business model is based on 'uses' of the technology instead of the technology itself. mike w www.uber-geek.ca ----- Original Message ----- From: "Ivan Galic" <dea...@ga...> To: <gam...@li...> Sent: Monday, January 27, 2003 4:29 AM Subject: Re: [GD-General] Level Editors > > QStudio is strongly led by the applications we're developing, so it > doesn't > > get the chance to not be useful :) > > I understand that, I have formulated my question wrong. What I wanted to ask > is why is it free? > But I quess I've already got my answer(selling it for consoles). > > Thanks anyway. > -Ivan > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! > http://www.vasoftware.com > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: Jamie F. <ja...@qu...> - 2003-01-28 11:14:26
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hmm, there is no source license for our stuff. PC version is free for commercial purposes, then console version is (a mighty reasonable, imo, having looked at middleware at the last company i worked for) 50,000 euros per product. so our business model isn't really based on the technology either, we'd have to sell bucketloads of the stuff to make money at that price :) jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of mike wuetherick Sent: 28 January 2003 07:07 To: gam...@li... Subject: Re: [GD-General] Level Editors it's just a matter of a different business model. the source is also closed, which gives them a considerable business market for serious developers (ie $$$) that can test the engine out for free and then decide whether they choose to dive into a considerable investment, ie the source license. often companies end up investing in technology that may or may not work for their particular purpose, but it's only after considerable financial expense that they discover the weaknesses in the software....i think this is a very brave move for them - gets people access to the tools (which look very nice indeed) and helps spread the word about the technology. any exposure is good exposure - let your engine speak for itself. my company, well, we just give it all away for free - our business model is based on 'uses' of the technology instead of the technology itself. mike w www.uber-geek.ca ----- Original Message ----- From: "Ivan Galic" <dea...@ga...> To: <gam...@li...> Sent: Monday, January 27, 2003 4:29 AM Subject: Re: [GD-General] Level Editors > > QStudio is strongly led by the applications we're developing, so it > doesn't > > get the chance to not be useful :) > > I understand that, I have formulated my question wrong. What I wanted to ask > is why is it free? > But I quess I've already got my answer(selling it for consoles). > > Thanks anyway. > -Ivan > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! > http://www.vasoftware.com > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |
From: Colin F. <cp...@ea...> - 2003-01-28 16:09:09
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2003 January 28th Tuesday I have created an OpenGL-based application with video capture, image processing, and Artificial Intelligence, to play a variant of the video game Tetris running on another computer. http://www.colinfahey.com/2003jan_tetris/2003jan_tetris.htm All source code and a compiled executable can be downloaded. Finally I am getting around to finishing those wacky projects I envisioned in college! --- Colin cp...@ea... http://www.colinfahey.com |
From: Nalin S. <ns...@vs...> - 2003-04-18 13:15:04
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Cool scene... WAY TO GO Colin; WAY TO GO! I'm definitely gonna download this. I write coz I run a company that's into producing games and I read and found your tutorial on J2ME programming as well as your criticisms of BREW insightful and meaningful at a time when this was what we needed most (and which we found thru google) and I'd like to say thanks for those and recommend atleast those to everyone else on this list. Regards, Nalin Savara ----- Original Message ----- From: "Colin Fahey" <cp...@ea...> To: <gam...@li...> Sent: Tuesday, January 28, 2003 9:37 PM Subject: [GD-General] OpenGL, video-capture, A.I. to play Tetris > 2003 January 28th > Tuesday > > I have created an OpenGL-based application with video capture, > image processing, and Artificial Intelligence, to play a variant > of the video game Tetris running on another computer. > > http://www.colinfahey.com/2003jan_tetris/2003jan_tetris.htm > > All source code and a compiled executable can be downloaded. > > Finally I am getting around to finishing those wacky projects > I envisioned in college! > > --- Colin > > cp...@ea... > http://www.colinfahey.com > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! > http://www.vasoftware.com > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: Jamie F. <ja...@qu...> - 2003-01-28 11:08:12
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ah :) basically, we think it's a good idea, in that it will get people interested in the engine. hobbyists can provide a useful pool of testers and enthusiasts which has some influence on professional developers (fingers crossed :). if people want to license the console version, then we make some money :) that's my understanding of it, anyway :) jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Ivan Galic Sent: 27 January 2003 12:30 To: gam...@li... Subject: Re: [GD-General] Level Editors > QStudio is strongly led by the applications we're developing, so it doesn't > get the chance to not be useful :) I understand that, I have formulated my question wrong. What I wanted to ask is why is it free? But I quess I've already got my answer(selling it for consoles). Thanks anyway. -Ivan ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |