ianal (but my father was... and wrote a book as an introduction to
international intellectual property law, sadly now out of print :). i
believe the implementation is copyright, not the idea behind it. then again,
i believe some US games companies have done their best to stop people
cloning their games, and fighting a law suit is never much fun, even if they
haven't got a leg to stand on legally.
jamie
-----Original Message-----
From: gam...@li...
[mailto:gam...@li...]On Behalf Of
Gareth Lewin
Sent: 03 March 2003 12:49
To: Gamedevlists-General (E-mail)
Subject: [GD-General] Copyright on games
Does anyone have any pointers to some info on what is (c) and what isn't ?
Could I take bust-a-move (puzzle bobble). Totally redo the game, different
graphics, different sounds, etc, but same game play ?
Maybe rotating the game play so you shoot down. Would that be legal ?
_____________________
Regards, Gareth Lewin
"Well yes, apart from a unified API to a wide range of PC hardware, a
powerful operating system accessible to Joe Public, one of the most
developer-friendly pieces of console hardware ever made and a rather
promising new scripting language, what have Microsoft ever given us?"
"A computer in every home?"
"Oh shut up."
(Thanks to Tom Forsyth for that)
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