Thread: [GD-General] what you look for in a physics engine coder...engine transaction
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From: CAVEY G. <GER...@sg...> - 2004-07-19 14:51:53
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Hi My question is a bit OT but anyway ... when you give someone the job to write the next generation physics engine, what profiles do you look for?I m not sure a basic = engineer can fit the task. Any experience with it ? IMO nowadays we can no longer fake physics (for actions titles). Second OT question what could be the price of a "good enough" 3D engine = plus the surrouding tools + plugins for 3d apps? I heard the Quake3 engine cost was 500 000$ ,but this is (was ,domm3 is going to bury it ) a ground breaking technology i know ... And the price of a "good enough" physics engine? When you sell such a technology how does it work? Do you have to sell = some support, patchs,consulting ....? Thanks in advance GC. ************************************************************************= * Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite.=20 Tout message electronique est susceptible d'alteration.=20 SG Asset Management et ses filiales declinent toute responsabilite au = titre de ce message s'il a ete altere, deforme ou falsifie. D=E9couvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr=20 ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited.=20 E-mails are susceptible to alteration. =20 Neither SG Asset Management nor any of its subsidiaries or affiliates = shall be liable for the message if altered, changed or falsified.=20 ************************************************************************= * |
From: Jamie F. <ja...@qu...> - 2004-07-19 15:28:24
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I won't attempt to answer the second question, although there seem to be = a number of reasonably good free physics engines out there :) Re. things to look for in a physics coder, off the top of my head: Necessary: - I would want someone who had done it before. They would have to have shipped a title with their physics in, or at the very least done _very_ convincing demos. - Very strong maths (at least degree level). - Ability to handle numerical accuracy issues (in practice, not just in theory). - An awareness of the general methods that get used in collision detectio= n (e.g. broad phase collision detection systems (i.e. all sorts of spatial partitioning), narrow phase collision detection systems (primitive v. primitive, understanding of the double dispatch problem, GJK, Minkowksi sums, etc.)) - An awareness of the general methods that get used in collision resoluti= on (impulse methods, penalty methods, LCP, general numerical solvers and degrees of freedom). - An awareness of the research that's out there (e.g. Mirtich, Baraff, et= c.) - An understanding of the problem areas (e.g. stacking, coming to rest, etc.) Nice to have: - Implemented physics in at least two significantly different ways. - Familiarity with physics middleware. Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of CAVEY GERARD Sent: 19 July 2004 15:53 To: 'gam...@li...' Subject: [GD-General] what you look for in a physics engine coder...engine transaction Hi My question is a bit OT but anyway ... when you give someone the job to write the next generation physics engine, what profiles do you look for?I m not sure a basic engine= er can fit the task. Any experience with it ? IMO nowadays we can no longer fake physics (for actions titles). Second OT question what could be the price of a "good enough" 3D engine p= lus the surrouding tools + plugins for 3d apps? I heard the Quake3 engine cost was 500 000$ ,but this is (was ,domm3 is going to bury it ) a ground breaking technology i know ... And the price of a "good enough" physics engine? When you sell such a technology how does it work? Do you have to sell som= e support, patchs,consulting ....? Thanks in advance GC. ************************************************************************* Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite. Tout message electronique est susceptible d'alteration. SG Asset Management et ses filiales declinent toute responsabilite au tit= re de ce message s'il a ete altere, deforme ou falsifie. D=E9couvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited. E-mails are susceptible to alteration. Neither SG Asset Management nor any of its subsidiaries or affiliates sha= ll be liable for the message if altered, changed or falsified. ************************************************************************* ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id=10040&op=3Dick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |
From: Jamie F. <ja...@qu...> - 2004-07-19 15:58:30
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oh, and also some appreciation of things which currently aren't truly realtime, but are getting there. Fluid dynamics, finite element analysis, etc.... Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Jamie Fowlston Sent: 19 July 2004 16:29 To: gam...@li... Subject: RE: [GD-General] what you look for in a physics engine coder...engine transaction I won't attempt to answer the second question, although there seem to be = a number of reasonably good free physics engines out there :) Re. things to look for in a physics coder, off the top of my head: Necessary: - I would want someone who had done it before. They would have to have shipped a title with their physics in, or at the very least done _very_ convincing demos. - Very strong maths (at least degree level). - Ability to handle numerical accuracy issues (in practice, not just in theory). - An awareness of the general methods that get used in collision detectio= n (e.g. broad phase collision detection systems (i.e. all sorts of spatial partitioning), narrow phase collision detection systems (primitive v. primitive, understanding of the double dispatch problem, GJK, Minkowksi sums, etc.)) - An awareness of the general methods that get used in collision resoluti= on (impulse methods, penalty methods, LCP, general numerical solvers and degrees of freedom). - An awareness of the research that's out there (e.g. Mirtich, Baraff, et= c.) - An understanding of the problem areas (e.g. stacking, coming to rest, etc.) Nice to have: - Implemented physics in at least two significantly different ways. - Familiarity with physics middleware. Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of CAVEY GERARD Sent: 19 July 2004 15:53 To: 'gam...@li...' Subject: [GD-General] what you look for in a physics engine coder...engine transaction Hi My question is a bit OT but anyway ... when you give someone the job to write the next generation physics engine, what profiles do you look for?I m not sure a basic engine= er can fit the task. Any experience with it ? IMO nowadays we can no longer fake physics (for actions titles). Second OT question what could be the price of a "good enough" 3D engine p= lus the surrouding tools + plugins for 3d apps? I heard the Quake3 engine cost was 500 000$ ,but this is (was ,domm3 is going to bury it ) a ground breaking technology i know ... And the price of a "good enough" physics engine? When you sell such a technology how does it work? Do you have to sell som= e support, patchs,consulting ....? Thanks in advance GC. ************************************************************************* Ce message et toutes les pieces jointes (ci-apres le "message") sont confidentiels et etablis a l'intention exclusive de ses destinataires. Toute utilisation ou diffusion non autorisee est interdite. Tout message electronique est susceptible d'alteration. SG Asset Management et ses filiales declinent toute responsabilite au tit= re de ce message s'il a ete altere, deforme ou falsifie. D=E9couvrez l'offre et les services de SG Asset Management sur le site www.sgam.fr ******** This message and any attachments (the "message") are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited. E-mails are susceptible to alteration. Neither SG Asset Management nor any of its subsidiaries or affiliates sha= ll be liable for the message if altered, changed or falsified. ************************************************************************* ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id=10040&op=3Dick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id=10040&op=3Dick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |