The standard way, to the best of my knowledge, is to split the object into
its movable pieces, and LOD (however you wish) them independently.
I've considered a LOD system where lower LODs use a subset of the vertices
in the higher LODs, and you keep track of the duplicates, so you can modify
the various copies (and probably spread modification costs over several
frames), but never actually done it....
Note that I have no experience in aircraft in games :)
Jamie
-----Original Message-----
From: gam...@li...
[mailto:gam...@li...]On Behalf Of
Zhou Haidong
Sent: 15 January 2002 07:00
To: gam...@li...
Subject: [GD-General] Any suggestion on aircraft geometry modeling?
Hi,
I'm using VIPM for my 3D aircraft geometry
modeling. Everything worked fine until I wanted
to make the elevators movable. Because for each
aircraft model, there can be several instances,
and their elevators will normally have different
deflection.
Any suggestion or material on how others
do their aircraft geometry modeling and
instancing?
Thanks in advance!
Zhou Haidong
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