Thread: RE: [GD-General] Development tool (in-house built)
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From: Gareth L. <GL...@cl...> - 2002-11-07 15:22:42
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We just bought Sourceview from http://www.tetradyne.com and are very = happy with it. But it's just the edit box bit, you'll have to implement the = app itself :) > -----Original Message----- > From: Per L=F8vmo [mailto:Per...@ep...] > Sent: 07 November 2002 15:10 > To: gam...@li... > Subject: [GD-General] Development tool (in-house built) >=20 >=20 > Hi folks, >=20 > Not sure wether this topic belongs here in general, or in design.... >=20 > Looking into the subject of creating design tool for a=20 > stratigy-game. The > grapical part is OK, but when it comes to the editor for=20 > scripts, I was > wondering if perhaps the best thing was to use an alredy exiting > customizeble editor (I'm thinkin' of makein' an VC look-alike=20 > app). Since I > really don't need to reinvent the weel... >=20 > Do you know any good free/opensource editors out there=20 > applicable for this > task ?? >=20 > BTW I'm thinkin' also to use QT(by Troll Tech) to make it=20 > crossplatform > (linux,fbsd,win), any thoughts on that ?? >=20 > Regards > Per > ----------- > "God is a comedian playing to an audience too afraid to laugh" >=20 >=20 > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm=20 > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 >=20 |
From: Tom F. <to...@mu...> - 2002-11-07 15:30:25
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CodeWright (http://www.premia.com/) is a good general-purpose editor = with no particular language bias. If you're thinking of writing your own scripting language, I heartily recommend you look at one of the existing ones. Saves you a lot of = work. We're using Python, but I've also heard good things about Java and LUA. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Per L=F8vmo [mailto:Per...@ep...] > Sent: 07 November 2002 15:10 > To: gam...@li... > Subject: [GD-General] Development tool (in-house built) >=20 >=20 > Hi folks, >=20 > Not sure wether this topic belongs here in general, or in design.... >=20 > Looking into the subject of creating design tool for a=20 > stratigy-game. The > grapical part is OK, but when it comes to the editor for=20 > scripts, I was > wondering if perhaps the best thing was to use an alredy exiting > customizeble editor (I'm thinkin' of makein' an VC look-alike=20 > app). Since I > really don't need to reinvent the weel... >=20 > Do you know any good free/opensource editors out there=20 > applicable for this > task ?? >=20 > BTW I'm thinkin' also to use QT(by Troll Tech) to make it=20 > crossplatform > (linux,fbsd,win), any thoughts on that ?? >=20 > Regards > Per > ----------- > "God is a comedian playing to an audience too afraid to laugh" >=20 >=20 > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm=20 > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 >=20 |
From: Grills, J. <jg...@so...> - 2002-11-07 15:50:27
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We use QT pretty extensively here. I wrote a widget for it that runs = our game loop and renders the world, so we basically have the whole game embedded inside the QT application. You could do something like that = to let you interactively edit the game logic/data while it's running and see immediate feedback, which has wonderful payoff in productivity. j Jeff Grills Star Wars Galaxies Technology Director, Austin Studio Sony Online Entertainment -----Original Message----- From: Per L=F8vmo [mailto:Per...@ep...] Sent: Thursday, November 07, 2002 9:10 AM To: gam...@li... Subject: [GD-General] Development tool (in-house built) Hi folks, Not sure wether this topic belongs here in general, or in design.... Looking into the subject of creating design tool for a stratigy-game. = The grapical part is OK, but when it comes to the editor for scripts, I was wondering if perhaps the best thing was to use an alredy exiting customizeble editor (I'm thinkin' of makein' an VC look-alike app). = Since I really don't need to reinvent the weel... Do you know any good free/opensource editors out there applicable for = this task ?? BTW I'm thinkin' also to use QT(by Troll Tech) to make it crossplatform (linux,fbsd,win), any thoughts on that ?? Regards Per ----------- "God is a comedian playing to an audience too afraid to laugh" |
From: brian h. <bri...@py...> - 2002-11-07 17:28:44
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> Not sure wether this topic belongs here in general, or in design.... gamedevlists-general is a dumping ground for pretty much anything even tangentially related to games development. gamedevlists-design is more oriented toward game design itself. > BTW I'm thinkin' also to use QT(by Troll Tech) to make it > crossplatform (linux,fbsd,win), any thoughts on that ?? Another one to look at is wxWindows. -Hook |
From: Kent Q. <ken...@co...> - 2002-11-07 15:39:44
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Would you consider simply hooking into an open source tool's plugin architecture? If so, you should definitely look into Eclipse: http://www.eclipse.org/ and JEdit: http://www.jedit.org Eclipse is really an IDE, while JEdit is more of a text editor. There's even an article entitled "The Case for Using Eclipse Technology in General Purpose Applications." http://www.genuitec.com/products/eclipseapplicationframework.pdf They're both Java-based, which may or may not matter to you. Kent Thursday, November 7, 2002, 10:22:37 AM, gamedevlists-general wrote: > We just bought Sourceview from http://www.tetradyne.com and are very ha= ppy > with it. But it's just the edit box bit, you'll have to implement the a= pp > itself :) >> -----Original Message----- >> From: Per L=F8vmo [mailto:Per...@ep...] >> Sent: 07 November 2002 15:10 >> To: gam...@li... >> Subject: [GD-General] Development tool (in-house built) >>=20 >>=20 >> Hi folks, >>=20 >> Not sure wether this topic belongs here in general, or in design.... >>=20 >> Looking into the subject of creating design tool for a=20 >> stratigy-game. The >> grapical part is OK, but when it comes to the editor for=20 >> scripts, I was >> wondering if perhaps the best thing was to use an alredy exiting >> customizeble editor (I'm thinkin' of makein' an VC look-alike=20 >> app). Since I >> really don't need to reinvent the weel... >>=20 >> Do you know any good free/opensource editors out there=20 >> applicable for this >> task ?? >>=20 >> BTW I'm thinkin' also to use QT(by Troll Tech) to make it=20 >> crossplatform >> (linux,fbsd,win), any thoughts on that ?? >>=20 >> Regards >> Per >> ----------- >> "God is a comedian playing to an audience too afraid to laugh" >>=20 >>=20 >> ------------------------------------------------------- >> This sf.net email is sponsored by: See the NEW Palm=20 >> Tungsten T handheld. Power & Color in a compact size! >> http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en >> _______________________________________________ >> Gamedevlists-general mailing list >> Gam...@li... >> https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 >>=20 > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm=20 > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU7 --=20 Kent Quirk, CTO, CogniToy ken...@co... http://www.cognitoy.com |