Okay, this is a common problem that I'm sure others have dealt with on
numerous occasions, but I have yet to deal with it so I'm curious what the
conventional wisdom is.
Basically it's the age old problem of having an interface that looks good
at all resolutions. AFAICT, the standards are:
- do low res graphics for everything, then zoom appropriately (leads to
serious blurring)
- do multiple resolution graphics (lots of content)
- render GUI graphics into textures/images instead of using prefab images
(i.e. actually write line/circle/filled region software renderers)
- don't scale, just make everything smaller (8x8 font at 1600x1200...ewwww)
Anyone find a solution that doesn't have a glaring flaw, unlike the
above? I suppose the closest I can think of is to do everything in high
resolution, e.g. for a 1600x1200 interface, and then resample down for
lower resolution displays.
Brian
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