We use ImageMagick in our tool chain. It's not always 100% reliable,
particularly between revisions when as many things break as are
improved. But we haven't found anything better at a sane price (until we
find time to write our own, of course :)
I haven't used ODE personally, although people using our game engine
have, and it seems to work pretty well. I've not come across a better
free physics engine. It didn't seem to get updated terribly often last
time I looked, though, so you may well need someone on your team who's
clued up in the physics arena to use it effectively. That's possibly
true of any physics engine :)
We use Qt rather than wxWidgets for our tool GUI stuff; that may or may
not fit into your budget.
<blow own trumpet>
You might also like to look at our (not open source) engine, Q, for
various purposes. It's feature rich, although the current version
provides no low-level graphics access, and is available at no cost for
the development and release of commercial and non-commercial
applications on Windows and Linux. Additional platforms (Mac OS X,
FreeBSD, PS2, Xbox) and commercial support are also available.
http://qdn.qubesoft.com/
</blow own trumpet>
Jamie Fowlston
Qube Software
Ron Hay wrote:
> [I asked this on the SWEng-GameDev list, but I want this list's opinion,
> too]
>
> Hey gang,
>
> We're currently looking through the various open source (and some
> commercial) offerings for the various needs of a game/simulation
> architecture. This includes:
> - SDL for low-level input, and possibly sound, video, threading, and
> sockets.
> - DataReel for threading (amongst other things)
> - ImageMagick for image file reading
> - wxWidgets for the windowing environment (in addition to a 3D GUI
> toolkit)
> - ODE for physics, collisions, and general dynamics
> - maybe OpenSG or OpenSceneGraph for general architecture
>
> Does anyone have experience with any of these packages for use with
> real-time graphical applications? We don't mind not being cutting edge
> as most of our development is for the Military and Education arenas. We
> are a relatively small team that tends to get tasked with too many
> projects, so we're looking for packages that will help us get stuff done
> faster without sacrificing too much performance.
>
> If you have suggestions for alternatives to the packages I listed,
> that's of interest to us as well.
>
> Thanks in advance!
>
> Ron Hay
> Cybernet Systems Corp.
>
>
>
>
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