For example, we targetted our recent title to a very low machine spec
and have found out that we have to release a patch to target it even
lower because our market has older computers than we had originally
anticipated.
I wouldn't target shader-cards only unless you are targetting the FPS
hardcore gamer crowd - 99% of the customers we talk to barely have
geforce2 cards if even that good. I'm not even kidding.
Pixel Shader cards are just NOT that popular yet.
There are a LOT of old computers out there still, and considering how
hard it is to make a dent in the market - normal business thinking would
be to not create any artificial limitations on your market.
Dunno, just me.
Mike W
GDGi
ja...@qu... wrote:
> Hi Pavel,
>
> The question really goes the other way round. Are people with FFP cards a
> significant part of your target market? If so, you should support them. If
> not, you needn't bother. Of course, deciding your target market should be
> something you sort out with your publisher.
>
> There is no restricted information here, you just need to decide what's
> right for you :)
>
> Jamie
>
>
>
>>Hello ppl,
>>
>>I'm just wonder if it's still needed for upcoming games to support
>>fixed pipeline for rendering? and there for set as minimum
>>requirements vs1_1 and ps_1_1.
>>Or probably still a lot of users have GPU that doesn't support
>>shaders? And how it can change in near two years?
>>
>>I'm not sure if this information is restricted (probably this info
>>could know only publishers), but probably someone can reply smth...
>>
>>Thanks in advance.
>>
>>--
>>Best regards,
>> Pavel Tumik mailto:sa...@ro...
>>
>>
>>
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>
>
>
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