Thread: [GD-General] In-game Capture
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From: yogiwp <yo...@gm...> - 2004-08-18 11:34:39
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How do people record in-game video & audio into .avi? We're looking for software-based solution, and there's too many screen recorder utilities out there we don't know where to begin. We need ones that can record Direct3D9 and ideally it should cause minimal slowdowns. Also, we'd like to know if there's easy & cheap hardware-based recording. Thanks in advance. Yogi Wahyu Prasidha www.inspiritarena.com |
From: Kimmo V. <kim...@op...> - 2004-08-18 13:07:18
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Hi, Fraps is the best solution I've come across (http://www.fraps.com/). AFAIK it's specifically designed to record video from games unlike many other recorders out there. Cheers, Kimmo >How do people record in-game video & audio into .avi? > >We're looking for software-based solution, and there's too many screen >recorder >utilities out there we don't know where to begin. We need ones that can record >Direct3D9 and ideally it should cause minimal slowdowns. >Also, we'd like to know if there's easy & cheap hardware-based recording. > >Thanks in advance. > > >Yogi Wahyu Prasidha >www.inspiritarena.com |
From: Arno K. <ar...@se...> - 2004-08-18 13:24:12
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Hi, I can confirm this. I created lots of video clips from games, and fraps performed wonders. greetz, Arno > Fraps is the best solution I've come across (http://www.fraps.com/). > AFAIK it's specifically designed to record video from games unlike many > other recorders out there. > > Cheers, > Kimmo > >> How do people record in-game video & audio into .avi? >> >> We're looking for software-based solution, and there's too many screen >> recorder >> utilities out there we don't know where to begin. We need ones that >> can record >> Direct3D9 and ideally it should cause minimal slowdowns. >> Also, we'd like to know if there's easy & cheap hardware-based recording. >> >> Thanks in advance. >> >> >> Yogi Wahyu Prasidha >> www.inspiritarena.com > > > > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 > Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 -- -- url: www dot sevendwarfs dot nl email: arno at sevendwarfs dot nl |
From: Alen L. <ale...@cr...> - 2004-08-18 13:16:57
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What we usually do is to record a demo and then play it back off-line with fixed time step and take screenshots of that. Then you can import that as an image sequence into a movie package of choice. Sound gets ripped in a separate pass from that same demo and dubbed onto the sequence. This gives perfect AV quality, and doesn't require any extra hardware or software. Of course, you need to support demo playback for that... ;) HTH, Alen ----- Original Message ----- From: "yogiwp" <yo...@gm...> To: <gam...@li...> Sent: Wednesday, August 18, 2004 11:33 Subject: [GD-General] In-game Capture > How do people record in-game video & audio into .avi? > > We're looking for software-based solution, and there's too many screen recorder > utilities out there we don't know where to begin. We need ones that can record > Direct3D9 and ideally it should cause minimal slowdowns. > Also, we'd like to know if there's easy & cheap hardware-based recording. > > Thanks in advance. > > > Yogi Wahyu Prasidha > www.inspiritarena.com > > > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 > Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: mike w. <mi...@ge...> - 2004-08-21 05:21:24
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from what i've found, fraps causes major frame-rate slowdowns while recording, unless you have a super-fast machine to record the video, you will end up with half or sometimes less the performance of your game while you are recording. this has caused us problems before - the video ends up being alot lower framerate than the actual game and caused some negative feedback as a result... i would probably use a normal svideo output out of a videocard and capture that on a second machine if (when) we have to put a trailer out again rather than use fraps. mike w www.realityfactory.ca Alen Ladavac wrote: > What we usually do is to record a demo and then play it back off-line with > fixed time step and take screenshots of that. Then you can import that as an > image sequence into a movie package of choice. Sound gets ripped in a > separate pass from that same demo and dubbed onto the sequence. This gives > perfect AV quality, and doesn't require any extra hardware or software. Of > course, you need to support demo playback for that... ;) > > HTH, > Alen > > ----- Original Message ----- > From: "yogiwp" <yo...@gm...> > To: <gam...@li...> > Sent: Wednesday, August 18, 2004 11:33 > Subject: [GD-General] In-game Capture > > > >>How do people record in-game video & audio into .avi? >> >>We're looking for software-based solution, and there's too many screen > > recorder > >>utilities out there we don't know where to begin. We need ones that can > > record > >>Direct3D9 and ideally it should cause minimal slowdowns. >>Also, we'd like to know if there's easy & cheap hardware-based recording. >> >>Thanks in advance. >> >> >>Yogi Wahyu Prasidha >>www.inspiritarena.com >> >> >> >> >>------------------------------------------------------- >>SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media >>100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 >>Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. >>http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 >>_______________________________________________ >>Gamedevlists-general mailing list >>Gam...@li... >>https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >>Archives: >>http://sourceforge.net/mailarchive/forum.php?forum_id=557 >> > > > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 > Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > |
From: yogiwp <yo...@gm...> - 2004-08-21 07:25:42
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Thanks all. I have tried FRAPS and indeed it causes quite a slowdown. We choose to record from video-out; more hassle but it is not something we do very often. Alen: re saving fixed-rate frames, yes I have done that in the past to record character animation loops and works very well. Sadly we don't have any demo record-playback mechanism at the moment so we can't use it for recording gameplay. Again, thanks for all the suggestions. Yogi Wahyu Prasidha www.inspiritarena.com |