Not sure if Casey follows this list (author of Granny), but it is definitely
usable on the various consoles. We certainly have several customers using it
as a high-level package ontop of our low-level runtime.
I think the reason the PS2 support is not mentioned is because at one time
they were not official PS2 middleware providers. What they do provide,
though, is the source code which can be trivially recompiled for the PS2. Of
course, that only works for the high-level animation authoring -- if you are
wanting to use Granny for it's actual character rendering (mesh submission
and skinning on PC/Xbox) then that's not available currently, AFAIK.
Of course, I might be speaking out of line... I hope Casey is around to
correct me! ;)
Personally, I like Granny a whole lot and recommend it often to our
customers.
Troy
Developer Relations
Criterion Software
www.csl.com
> -----Original Message-----
> From: Enno Rehling [mailto:en...@de...]
> Sent: Friday, June 13, 2003 7:47 AM
> To: gam...@li...
> Subject: [GD-General] Animaton libraries
>
>
> We've looked at Granny in the past, but done our animation
> code inhouse
> nevertheless. Now we're evaluating 3rd party animation
> libraries again, and
> I'm wondering if anyone can recommend something. We're
> interested in a
> product that has inverse kinematics.
>
> We liked Granny from their specs, but it doesn't seem to run
> on PS2, bummer.
>
> Enno.
>
>
>
>
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