On Sunday 02 October 2005 08:59 am, Noel Llopis wrote:
> We've been trying to use CgFX with OpenGL and it simply doesn't feel like
> it's usable. The lack of documentation, not being able to compile effects
> offline, lack of good error reporting, and bugs in general render it almo=
st
> useless.
>
> Am I missing something? As much as I hate to say this, HLSL and DirectX
> seem like a much better way to go for PC development.
>
> Is anybody using CgFx at all in their development?
We are using CgFX on FX Composer 2 and NVSG, so it's definitely usable, but=
=20
your needs might be different from ours, so I'd recommend (and encourage) y=
ou=20
to report us the problems that you have found.
Documentation is obviously lacking, but we are currently working on that an=
d=20
it will hopefully be more complete for Cg 1.5. In the meantime we are here =
to=20
help, so feel free to send me any question and I'll do my best to explain i=
t.
Offline compilation is on our radar, but I think it has not been requested =
by=20
any developer. If more people request it, it will be prioritized.
I'm not aware of any problem in the error reporting mechanism, so please,=20
report us your findings.
I know there are still many problems remaining, but CgFX is in better shape=
=20
now than ever and it's getting better. If you are a registered developer, w=
e=20
can give you access to the latest builds to try the latest fixes.
Hope that helps!
=2D-=20
Ignacio Casta=F1o
ica...@nv...
|