I'm curious, how much latency do you guys accept from your audio
subsystems? With the amount of layering that occurs, e.g. software
application mixing which in turn might go into an API mixing system
which in turn goes to a hardware mixer, I can see latencies going up
to the hundreds of milliseconds.
With my old audio stuff I could crank my buffer up to 500ms, and that
was very...bad...feeling.
For a beat matching game it would seem that you'd need extremely low
latency, right up there with that of professional audio software
(8-16ms or less).
Thoughts?
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