But with your simple Approach you are loosing the possibility of anchoring
the element to both sides at the same time, which is a natural way to
express rescaling-Behavior in your GUI.
Greets
Julien Koenen
----- Original Message -----
From: <ge...@ub...>
To: <gam...@li...>
Sent: Tuesday, April 08, 2003 12:12 AM
Subject: Re: RE: [GD-General] Vector GUIs
> this is pretty simple to do.
>
> in RF, we have x & y values for our HUD elements. if they are positive
values, means that it's from the left or bottom, if they're negative values,
means that they are from the right and top.
>
> cheers
>
> mike w
> www.uber-geek.ca
>
>
> >>(1) Have different panels bind to a corner, a
> >middle edge or the
> >>centre of the screen. This means that as the
> >screen gets bigger, the
> >>panels simply move apart. Obviously if the thing
> >is a window
> >>already, let it live anywhere the user puts it.
> >
> >In NextStep/InterfaceBuilder terminology, they
> >calls this "springs
> >and bars". Each edge can be bound to a side of
> >the screen with a
> >stiff bar or a dynamic spring, and this allows you
> >to choose whether
> >something should remain centered, flush left, etc.
> >and whether it
> >should rescale or stay a fixed size.
> >
> >Brian
> >
> >
> >
> >
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