On Sep 01, 2002 at 05:02 +0200, Tiziano Lena wrote:
> I have a problem in level editing and I wonder if anyone has any
> good idea. Let's say that a game uses models created for example
> with 3DS Max and that there are several changes in the 3d level
> during the development. For a game (such as a FPS) there are a lot
> of other informations that are needed (such as trigger positions,
> paths, custom shaders, lights). Well, every time that a modified
> level is exported from Max this data is lost and it needs to be
> reimported. I thought about some alternatives but no one seems to
> me the silver bullet of level editing (if one exist :)).
>
> do all the editing inside 3ds Max I think programming a plugin like
> this is not so easy...
IMO MaxScript is pretty decent; you can knock out plugins reasonably
quick. Max itself has some issues, but then so do all 3D editors.
> and what if the next project uses Maya or
> Lightwave?
Tough :)
These days I think making a plug-in of some type is the easiest route.
--
Thatcher Ulrich
http://tulrich.com
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