Thread: RE: [email] Re: [GD-General] Video codecs
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From: Remy S. <rsa...@re...> - 2004-02-10 20:05:28
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DivX is great. We used it on Homeworld2. They have a slightly customized version where you install the codec with the game, not into windows. This prevents users from installing DivX x.y.broken version in windows and breaking your game. If you can install the game you can install 100% of the game. I highly recommend DivX, it's very easy to use, cross platform now, great encoding times, great compression ratio, and has very high image quality. It was low enough CPU usage we were able to decode it to texture and draw the texture over the screen for a nice fade between the movie and the in game 3d engine. -----Original Message----- From: Dan Thompson [mailto:da...@ar...]=20 Sent: February 10, 2004 11:45 AM To: gam...@li... Subject: Re: [email] Re: [GD-General] Video codecs XVid I had problems installing under limited user access, so I wouldn't go with that. Couldn't figure out why a video codec needed admin access, but it wouldn't run without it. I was most bitter. Bink and Smacker seem to do pretty nicely from what I've seen, and they've been around so long that the tech should be incredibly mature. I decompressed a smacker(bink?) video off of the Mechwarrior 2 cd i had lying around.. and thats an old (but awesome!) game. Ogg Vorbis is also nifty, but I also had problems getting it work under LUA. Finally got it to work, but it was a trial, let me tell you. -Dan ----- Original Message -----=20 From: "~BG~" <arc...@ma...> To: <gam...@li...> Sent: Tuesday, February 10, 2004 8:06 AM Subject: [email] Re: [GD-General] Video codecs > 3ivx and XviD... Both are MPEG4 advanced simple profile alternatives=20 > to DivX... 3ivx is a commercial codec like DivX, while XviD is an=20 > open source GPL codec. > > There's also Ogg Theora which is built off of On2's VP3 codec, but=20 > it's at a pretty rough alpha stage right now (but should have pretty=20 > loose restrictions on use like Ogg Vorbis) > > On Feb 10, 2004, at 12:30 AM, Alen Ladavac wrote: > > > I'm evaluating video codecs for FMVs, and have currently looked into > > Bink and DivX. Are there any others worth checking? > > > > Thanks, > > Alen > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration See the=20 > breadth of Eclipse activity. February 3-5 in Anaheim, CA.=20 > http://www.eclipsecon.org/osdn=20 > _______________________________________________ > Gamedevlists-general mailing list=20 > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 > ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |
From: Remy S. <rsa...@re...> - 2004-02-12 17:06:36
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Yep, they give you a pair of dlls. Their SDK has a NextFrame function, but we used their function that decodes the frame for a given time. This allowed us to use our audio engine to drive the sound and then sync the video to the sound exactly regardless of any interruptions that often occur on windows. -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...]=20 Sent: February 11, 2004 11:37 PM To: gam...@li... Subject: Re: [email] Re: [GD-General] Video codecs Remy, >customized version where you install the codec with the game, not into=20 >windows. This prevents users from installing DivX x.y.broken version=20 >in windows and breaking your game. If you can install the game you can Hm, I wasn't even expecting anything like installing a codec into Windows at all... Do they have something like a dll that you can load and use to decode files in a DecodeNextFrame() manner? Thanks, Alen ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=3D1356&alloc_id=3D3438&op=3Dclick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |
From: Alen L. <ale...@cr...> - 2004-02-13 12:52:53
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I see... Is the sound read from the same stream as video? How do they synchronize if you need to go ahead and pick more sound, but skip video? I wouldn't like to spend too much memory on video decoding buffers... I remember having quite some problems with that with WMV on Xbox. Thanks, Alen ----- Original Message ----- From: "Remy Saville" <rsa...@re...> To: <gam...@li...> Sent: Thursday, February 12, 2004 17:05 Subject: RE: [email] Re: [GD-General] Video codecs Yep, they give you a pair of dlls. Their SDK has a NextFrame function, but we used their function that decodes the frame for a given time. This allowed us to use our audio engine to drive the sound and then sync the video to the sound exactly regardless of any interruptions that often occur on windows. -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...] Sent: February 11, 2004 11:37 PM To: gam...@li... Subject: Re: [email] Re: [GD-General] Video codecs Remy, >customized version where you install the codec with the game, not into >windows. This prevents users from installing DivX x.y.broken version >in windows and breaking your game. If you can install the game you can Hm, I wasn't even expecting anything like installing a codec into Windows at all... Do they have something like a dll that you can load and use to decode files in a DecodeNextFrame() manner? Thanks, Alen ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id56&alloc_id438&op=click _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |
From: Remy S. <rsa...@re...> - 2004-02-13 23:41:16
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It can be read from the same stream, but we didn't use the DivX audio system so I'm not sure how it would work if you skip ahead. -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...]=20 Sent: February 13, 2004 1:52 AM To: gam...@li... Subject: Re: [email] Re: [GD-General] Video codecs I see... Is the sound read from the same stream as video? How do they synchronize if you need to go ahead and pick more sound, but skip video? I wouldn't like to spend too much memory on video decoding buffers... I remember having quite some problems with that with WMV on Xbox. Thanks, Alen ----- Original Message ----- From: "Remy Saville" <rsa...@re...> To: <gam...@li...> Sent: Thursday, February 12, 2004 17:05 Subject: RE: [email] Re: [GD-General] Video codecs Yep, they give you a pair of dlls. Their SDK has a NextFrame function, but we used their function that decodes the frame for a given time. This allowed us to use our audio engine to drive the sound and then sync the video to the sound exactly regardless of any interruptions that often occur on windows. -----Original Message----- From: Alen Ladavac [mailto:ale...@cr...] Sent: February 11, 2004 11:37 PM To: gam...@li... Subject: Re: [email] Re: [GD-General] Video codecs Remy, >customized version where you install the codec with the game, not into=20 >windows. This prevents users from installing DivX x.y.broken version=20 >in windows and breaking your game. If you can install the game you can Hm, I wasn't even expecting anything like installing a codec into Windows at all... Do they have something like a dll that you can load and use to decode files in a DecodeNextFrame() manner? Thanks, Alen ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=3D1356&alloc_id=3D3438&op=3Dclick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id438&op=3Dclick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=3D1356&alloc_id=3D3438&op=3Dclick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |
From: Alen L. <ale...@cr...> - 2004-02-12 08:42:09
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Remy, >customized version where you install the codec with the game, not into >windows. This prevents users from installing DivX x.y.broken version in >windows and breaking your game. If you can install the game you can Hm, I wasn't even expecting anything like installing a codec into Windows at all... Do they have something like a dll that you can load and use to decode files in a DecodeNextFrame() manner? Thanks, Alen |