Thread: Re: [GD-General] Blender
Brought to you by:
vexxed72
From: <ga...@nl...> - 2002-12-23 20:56:08
|
On Sun, Dec 22, 2002 at 06:59:18PM -0600, brian hook wrote: > Anyone use Blender as a modeling tool and have any comments on it, e.g. > comparing it to LW, Max, Maya, etc.? It is definitely the most powerful GPL modeler currently available, as it used to be a commercial product. It's UI is cryptic, but fast once you learn it (like vi). Probably fine for most of us professionals who focus on a fast day-in day-out workflow and are willing to invest time up-front in learning the tool, instead of needing an extensive self-guiding point-and-click menu system. Good animation features, though animation data is not (yet) directly exportable (bones, weights, etc), but since it is GPL you could hack this in yourself. Workable, but not perfect or exhaustive, palette of modeling tools, including lattice deformation, extrusion, beveling, booleans. Also contains other useful editing features - hierarchical parenting, temporarily hiding geometry, layers, linking meshes or materials between objects, default uv mappings (cube, sphere, from window, etc), flexible and saveable window layout, etc. It has somewhat limited export formats, though VRML and DXF are supported. Limited Python scripting for extensibility, which is somewhat unstable right now since the product just became GPL. There is no undo feature. It has a built-in real-time game engine, not a workhorse, but good for rapidly prototyping ideas or making small productions. My executive summary is that for games, it has enough to get the job done. I use it (with a host of custom back-end scripts) as the geometry and level editor for our upcoming coin-op production. Blender is not without its quirks, but for making games, it has enough features that you can always get the job done. And it's GPL with source code, so you can hack on it all you want. But expect to spend some time learning the GUI, and writing external scripts to get the data from Blender into your engine. Norman Lin nl...@nl... |
From: Gareth L. <GL...@cl...> - 2002-12-24 10:23:47
|
Disclaimers: I am not a modeler ( I have problems with cubes ) nor have I ever used Milkshape3D. All I know about it is that people that have used it think it is fairly good. > Does anyone here know of other free modellers that are useable? Try MilkShape3D http://www.swissquake.ch/chumbalum-soft/ Also, unlike what you said about Blender (Although, again I've never tried blender) Milkshape3D is targeted at games, not CG. It has a lot of support for differant exported formats. |
From: mike w. <mi...@ub...> - 2002-12-24 14:05:31
|
i use milkshape on a daily basis. it is excellent, gets the job done, stable, fast... and directly supports the game formats i need it to, so i might be a bit biased though ;} The first Truespace (1.0) is also freely available on the net, but can't say how useful it might be for game dev... cheers mike w www.uber-geek.ca ----- Original Message ----- From: "Gareth Lewin" <GL...@cl...> To: <gam...@li...> Sent: Tuesday, December 24, 2002 2:23 AM Subject: RE: [GD-General] Blender > Disclaimers: I am not a modeler ( I have problems with cubes ) nor have I > ever used Milkshape3D. All I know about it is that people that have used it > think it is fairly good. > > > Does anyone here know of other free modellers that are useable? > > Try MilkShape3D > http://www.swissquake.ch/chumbalum-soft/ > > Also, unlike what you said about Blender (Although, again I've never tried > blender) Milkshape3D is targeted at games, not CG. It has a lot of support > for differant exported formats. > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |
From: Jeremy N. <jj...@kr...> - 2002-12-23 21:50:50
|
On Mon, 23 Dec 2002 ga...@nl... wrote: > On Sun, Dec 22, 2002 at 06:59:18PM -0600, brian hook wrote: > > Anyone use Blender as a modeling tool and have any comments on it, e.g. > > comparing it to LW, Max, Maya, etc.? > > I use it (with a host of custom back-end scripts) as the geometry and > level editor for our upcoming coin-op production. Blender is not without One might want to take a look at OpenArchitect 3d (http://www.openarchitect3d.org) ... Paul Nettle's latest work, which plans to be a central environment for content creation, and has a strong plugin scheme. I believe the first (GPL) release will be next month. J |
From: Josiah M. <jm...@ma...> - 2002-12-24 03:56:25
|
> > On Sun, Dec 22, 2002 at 06:59:18PM -0600, brian hook wrote: > > > Anyone use Blender as a modeling tool and have any comments on it, e.g. > > > comparing it to LW, Max, Maya, etc.? I myself am looking for a modelling tool, but it would really be best if it were free (it's a personal project). It doesn't need to be fancy, but support for animations would be good. Blender looks promising, but looks like it is designed for making CG for movies and stuff. How easy is it to make models for games with it instead? Does anyone here know of other free modellers that are useable? > > I use it (with a host of custom back-end scripts) as the geometry and > > level editor for our upcoming coin-op production. Blender is not without > > One might want to take a look at OpenArchitect 3d > (http://www.openarchitect3d.org) ... Paul Nettle's latest work, which > plans to be a central environment for content creation, and has a strong > plugin scheme That looks pretty nice, but the site doesn't make it too clear what all the program can do without having to write a plugin yourself to do it. It seems that OpenArchitect had a plugin that did all sorts of cool stuff, but nobody is allowed to use it. |