Here's a very nice practical explanation of all of this from a game
programming perspective:
http://spacejack.org/games/mingw/
On Sep 18, 2002 at 03:03 +0200, Ignacio Casta?o wrote:
> Well, it seems that you can use mingw headers and libraries under the cygwin
> environment and there are some headers for directx7, so this should be
> enough for my needs. Anyway, I'd still like to recieve advice from someone
> with experience in this field.
>
>
> Ignacio Casta?o
> cas...@ya...
>
>
> Ignacio Casta?o wrote:
> > Hi,
> > I've been doing all my win32 coding on a 'student' version of visual
> studio.
> > However, I want now to distribute one of my programs and I'm looking for a
> > free (or at least cheap) windows compiler. I've been trying cygwin's gcc,
> > but compiled programs require cygwin.dll, and building dynamic link
> > libraries seems to be really complex. Appart from that linking with
> DirectX
> > seems also to be a problem. I can probably work all those things out, but
> > before that, I would like to know which alternatives are out there (mingw,
> > lcc, etc) and which path would you recommend.
> >
> > Thanks in advance,
> >
> >
> > Ignacio Casta?o
> > cas...@ya...
--
Thatcher Ulrich
http://tulrich.com
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