I'm having some trouble figuring out how to begin an exporter for 3DS
Max (3.1). I've been working with Pierre Terdiman's Flexporter plug-in
but I'm curious and eager to begin writing my own native exporter (I
would like to support multiple texture layers for instance). I'm a
University Student and have the Student version of MAX3 which appears to
lack SDK documentation. Is it still possible for me to develop plugin's
with what I have or do I have to fork out for a full-blown version?
Thanks,
Aaron
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